Did the Monk/Druid ever try to wildshape and literally go apesh*t on his enemeies?
I've used the polearm build on my last 2 monks.[MENTION=19675]Dannyalcatraz[/MENTION]: I'm curious what level you played your longspear monk to and what splats you used.
DannyA said:I'll point out in addition that, unless the DM is asleep at the wheel, the wizard becomes even more screwed than anyone else once his spells are gone. A wizard who has lost his spellbook for whatever reason- and yes, I've seen it happen more than once, from both sides of the screen- is the party's #2 skill guy...and he doesn't have the skills the party wants most often.
Once again, depends on your DM's take. I only bring this up because I have played with a DM that had it so that there were actually pure Lawfuls, Pure Goods, etc. It was a handover from the older system...but he also had the pure Neutral status as well.
One DM...but it did affect classes...so I bring it up. Overall, this is with the original 3e in which I think they didn't see some of the munchkin moves some of us would do...hence some things weren't originally intended to be played as they occurred. 3.5 and on, well, they nerfed enough things in some ways to counterbalance some of that (Buffs for one).
PS: I should add that the rulebook only mentions the 9 alignments, his argument was that it doesn't say the older model from the rest of D&D's past didn't exist...hence his idea for pure Goods, Pure Evils, Pure Lawfuls, Pure Chaotics...in relation to the pure neutral existing as well. The thought was that the Lawful Neutral, Neutral Good, Neutral Evil and Chaotic Neutral were not as committed or as slewed to the alignment as on who was pure...
Don't know how many of those are out there, but this guy still does somewhere (though been a long time since I've seen him).
DannyA, correct me if I'm wrong, and sorry for dragging previous conversations into this one, but, IIRC, you don't see craft wand in your games. Or at least, very rarely did the wizards craft wands.
That will make a HUGE difference as to whether or not the wizard losing his spellbook makes a big difference or not. And, really, how often did the wizard lose his spellbook? It's a fairly rare thing.
Then again, strip off the fighter's weapons and armor or the cleric's holy symbol and see how well their fare either. You are picking pretty rare corner cases to make your point.
I would also point out that you're making points about the monk when the monk is low to early middle level. From what you said, I don't think you have much experience with higher level monks.
Actually, I'd say the wizard loses the least. He still has most of his offence.
That's because they are a society of assassins. Rogues would do the job every bit as well, only need a dagger, and are generally cheaper to train and a better ROI.
And that's why surprise attacks can be really nasty. But anyone attacking under those circumstances would be scary. Unless this was a situation where wearing armour was actively banned for the other side, there was no real extra advantage from being monks. Barbarians with two handed swords or rogues with daggers would have done just as well.
So he's a flavour of rogue. Like the bard.
I believe you're thinking of wizardsMonks need a hell of a lot of magic to keep up in practice in both 1e and 3e. It is much easier to enchant a fighter's weapon than a monk's fists. Or to get a decent AC with real armour than robes.
Even in 3rd, to get to a decent AC, monks need two sets of stat boosters - dex and wis - whereas a fighter's dex bonus is capped if he's wearing plate, and you need a wis of 16 and +2 robes (level 5-9) to even match a mithral twilight chain shirt + mithral buckler or small shield so you can keep up with the wizard's AC when he's not self-buffing. And as level increases, the wizard enchants his buckler as well as his armour - you just have robes to enchant. And as has been discussed you either need a physical weapon or your fists are very expensive to enchant (and you glow like a christmas tree to Detect Magic).
Now a setting where you explicitely have no equipment, mundane or magical and the monk rocks. Limited magical equipment and (in 3e) the monk actually lags further than before.
Half-useless? You've stripped away all physical armour. We're way into edge case here.
First off a mage may still possess a lot of offense but without proper magical gear he is a massive glass cannon who has to hope no one pays attention to him while he does nothing but cast protective spells on himself the first few rounds. That is assuming he has defensive spells memorized. If he doesnt he can still dish huge damage but he will get crushed as soon as anyone targets him.