gweinel
Explorer
The new D&D Next is out. Here is the link.
They talk about:
1) Setting Specific Options. Well actually nothing new here. In settings we may find differents approaches of the game system.... sounds good
2) 1st Level Characters. Here is an extensive reply about what means to be (and what not) a 1lvl character.
The appoach seems a bit contradictory. Having set a 1st lvl character able to kill kobolds, goblins, hobgoblins, an orcs, a gnoll and an ogre (with the help of the party) doesn't automatically sets the status of the characters? In some campaigns this status might be ok. In some others like mine this is a bit too much. In other high-epic fantasy games might be too low.
In my opinion i think that the answer to the question what a 1st characters represents and what not has to do with the theme of the setting and not with the ability to kill a certain number of critters.
3)High Level Play: High level games should feel diferent from low level ones but it should be easy to play (and prepare i would add).
Sounds good but i have a concern: Having played the playtest where everything was too easy for the pcs, (actually there was no big challenge for them), i am afraid that the game would become oversimplified that runs quicker but looses some of the immersion and challenge.
They talk about:
1) Setting Specific Options. Well actually nothing new here. In settings we may find differents approaches of the game system.... sounds good

2) 1st Level Characters. Here is an extensive reply about what means to be (and what not) a 1lvl character.
The appoach seems a bit contradictory. Having set a 1st lvl character able to kill kobolds, goblins, hobgoblins, an orcs, a gnoll and an ogre (with the help of the party) doesn't automatically sets the status of the characters? In some campaigns this status might be ok. In some others like mine this is a bit too much. In other high-epic fantasy games might be too low.
In my opinion i think that the answer to the question what a 1st characters represents and what not has to do with the theme of the setting and not with the ability to kill a certain number of critters.
3)High Level Play: High level games should feel diferent from low level ones but it should be easy to play (and prepare i would add).
Sounds good but i have a concern: Having played the playtest where everything was too easy for the pcs, (actually there was no big challenge for them), i am afraid that the game would become oversimplified that runs quicker but looses some of the immersion and challenge.