I'm A Banana
Potassium-Rich
I don't think it'll be hard to adjust for encounter-focused gameplay. Like I've said elsewhere, it's mostly just a matter of tweaking your rest duration.
Putting all the XP of one day into one (or two or 3 or whatever) encounters isn't necessarily going to jack the allotted time up to unmanageable levels, especially in a game like 5e where combat can be almost TOO fast-and-furious for some groups.
So people who have only a few encounters in a day can "balance" them by making them tough. Or people who want supreme ultra flexibility in their encounters/day can just put daily XP into each encounter, and have a game that probably plays a lot like 4e in terms of pacing.
OR, people can not worry about "balancing" their encounters, and they can have classes with daily abilities dominate, so they can have fun in same way their old high-level 3e or 2e games were fun.
Rather than thinking in terms of a "scene," it might help some folks to think in terms of "what it takes to accomplish your goal."
To me, this rule-of-three gave some very interesting views on how 5e is going to be structured. And I like what I'm seeing. It allows for a lot of flexibility.
Putting all the XP of one day into one (or two or 3 or whatever) encounters isn't necessarily going to jack the allotted time up to unmanageable levels, especially in a game like 5e where combat can be almost TOO fast-and-furious for some groups.
So people who have only a few encounters in a day can "balance" them by making them tough. Or people who want supreme ultra flexibility in their encounters/day can just put daily XP into each encounter, and have a game that probably plays a lot like 4e in terms of pacing.
OR, people can not worry about "balancing" their encounters, and they can have classes with daily abilities dominate, so they can have fun in same way their old high-level 3e or 2e games were fun.

Rather than thinking in terms of a "scene," it might help some folks to think in terms of "what it takes to accomplish your goal."
To me, this rule-of-three gave some very interesting views on how 5e is going to be structured. And I like what I'm seeing. It allows for a lot of flexibility.