It's a bit of a cynical view.
I actually think that WotC have reassessed their business model - away from the new-edition-every-few-years model (we all knew that 4e was in the pipeline years before it was announced, didn't we?) - and into that of a longterm core game brand that is used as the basis of a wide variety of 'multimedia' (whatever that is). 'Tis why there is all that talk about it being a 'unifying edition' and why they want to just call it 'D&D' (without an emphasizing which edition it is), and why they chose to take two and a half years to develop/playtest/market it publicly.
As I said before, the actual sales of the new edition is secondary to the ownership of the 'D&D' brand and the public's perception of that brand. They'll make more money through the multimedia. Conversely, they won't be wanting to make new editions every few years anymore, as it dilutes the value of the brand itself.
The length of the playtest is completely irrelevent. I'm basing my concern on what we saw in the playtest combined with the information that they have "leaked" concerning what they are doing behind the scenes. While I, of course, can't see the full picture, I can make a few educated guesses based on the tone and content of L&L and Q&A articles, Mike Mearls tweets, etc. For instance: snip
I just have a really hard time feeling confident that they are going to be able to iron out all of that stuff in a couple of months so they can send it off to the printers. Given that we have people working there who have been there for previous edition releases (at least 4e), hopefully my concerns are uncalled for. But the way I see it, the last couple of months are a time period that should be reserved for adding content and editing, not finishing the rules and adding subsystems. Of course, now that I think of it, it's quite likely that if they did it that way corporate would tell them they don't need those last couple of months because they can always put out more content later, so perhaps it was an intentional good move to make sure nothing is finalized until right before the books head off to the presses so they can put in all the content we need in there. I do believe that the designers and developers love the game and want to make it the best it can be. I think they are trying to make it a game they want to play and they hope will meet the needs of as many players as possible. In short, I actually believe they are being honest with us. I'm not concerned with their intentions, just the uncertainty of the timing.
I think it bodes well for the new edition that we didn't see a round of Christmas layoffs this year at WotC. Excellent for the folks who work there, of course, but also because the more folks they have working on the new edition, the better it is likely to be.
I would rather have quality over quantity any day.
I think it bodes well for the new edition that we didn't see a round of Christmas layoffs this year at WotC. Excellent for the folks who work there, of course, but also because the more folks they have working on the new edition, the better it is likely to be.
They did get the 2013 layoffs. Check the Enworld forums from last month I believe. They did them a bit early.
But I don't think it will fail. And even if the tabletop RPG doesn't go "gangbusters," they've got this whole multi-platform approach, so we're likely to see movies, video games and such, so that the original RPG might end up being the loss-leader to the larger D&D franchise.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.