G'day
I think I have pointed out before that the price ratios of various commodities in the D&D price lists are pretty wacky, and way out of line with any plausible quasi-mediaeval production technology (and not in ways that seem likely results of magic, either).
Partly, I guess, this is a result of the fact that no designer in thirty years have ever bothered to do any research into prices. And partly it has been a result of setting prices to be interesting to immensely wealthy PCs.
Now, it seems a bit strange to give PCs a lot of gold (to make them rich) and then jack up the prices of lamterns and lighting oil (to make them poor again). Especially as it implies that most of the common folk (labourers' wages are almost the only prices not inflated) cannot afford to feed their children or heat their homes.
So, a few interesting questions:
1. In how many campaigns do PCs carry on in town like gold miners on a spree?
2. In how many campaigns do GMs actually allow PCs the influence that goes with having vast wodges of cash? Think of it: PCs are walking around in and riding on gear worth more than the whole of a typical village. Imagine showing up in a small town these days where your car and suit and pocket knick-knacks are worth mor than the town, its fields, and everything in them. What can you get done out of petty cash.
3. If in most campaigns PCs are not in effect fabulously rich, would most GMs prefer to see prices that made more sense?
Regards,
Agback
I think I have pointed out before that the price ratios of various commodities in the D&D price lists are pretty wacky, and way out of line with any plausible quasi-mediaeval production technology (and not in ways that seem likely results of magic, either).
Partly, I guess, this is a result of the fact that no designer in thirty years have ever bothered to do any research into prices. And partly it has been a result of setting prices to be interesting to immensely wealthy PCs.
Now, it seems a bit strange to give PCs a lot of gold (to make them rich) and then jack up the prices of lamterns and lighting oil (to make them poor again). Especially as it implies that most of the common folk (labourers' wages are almost the only prices not inflated) cannot afford to feed their children or heat their homes.
So, a few interesting questions:
1. In how many campaigns do PCs carry on in town like gold miners on a spree?
2. In how many campaigns do GMs actually allow PCs the influence that goes with having vast wodges of cash? Think of it: PCs are walking around in and riding on gear worth more than the whole of a typical village. Imagine showing up in a small town these days where your car and suit and pocket knick-knacks are worth mor than the town, its fields, and everything in them. What can you get done out of petty cash.
3. If in most campaigns PCs are not in effect fabulously rich, would most GMs prefer to see prices that made more sense?
Regards,
Agback