Definitely. Dragonlance (while not a favorite setting of mine) or Birthright (Ahh, Birthright... mmm...) would both be a *great* setting for a Risk game. Well, they could horribly mess up like I've heard they did with the LotR Risk, with the bad map and such. Compared to something like FR or GH though, both Dragonlance and Birthright would be superb. They just have that feel of constant battling across the entire world.I'd suggest either Dragonlance or Birthright... either are right for the "world war" feel of Risk. Dragonlance, you got your pick of wars to choose from... Birthright, hell... You could make it so that you could make any empire setup you wanted for a war.
HellHound said:On the other hand, I am VERY disappointed with the latest RISK release, the Lord of the Rings Risk. The map is difficult to use, the territories too small, the continents too poorly defined in game terms (most continents have more borders to other continents than they have internal borders, it seems!) and they didn't supply enough pieces to actually conquer Middle Earth without dipping into the pieces of another player (just happened in our last game which we played tonight).
We have retired the LotR Risk set to the shelf of games never to be played again... sadly.
KingDobbs said:
1) Actually, if it's spread out right, you do have enough pieces to conquer the map. My friend proved it before the Ring got to Moria.![]()
2) You're not actually intended, by the primary rules of the game, to conquer all of Middle-Earth. The movement of the Fellowship is supposed to provide a time limit from which it is barely possible barring an excellent setup to conquer everything, forcing you to make only the moves you really can make.
Destil said:I think a Planescape: Bloodwars risk would be awesome, if done right...
Anything in a more standard fantasy world would be a bit too... bland for my me, I think. Risk Oerth or Risk Toril don't really apeal to me much, just because the're too similar to plain risk in concept.