Tar Markvar
First Post
As the originator of the original post this one refers to, I'm very interested in hearing what you guys have to say. If there are any questions about the setting I want to use in specific, hit me. I love talking about this sort of thing, especially if it makes my setting better. 
In my world, I imagine magic as something known by VERY few. I separate spellcasting (The D&D-like casting of spells by a single, adept individual) and ritual magic (groups of people focusing tiny amounts of power together to create an effect that works mostly on the placebo effect). Ritual magic is a little more common (though still relatively obscure... think of a cabal of young people casting "love spells" or spells to improve their grades... More of a social thing than anything else. You'll find these rituals in books in the New Age section of Waldenbooks), while true spellcasting is rare in the extreme. Since the death of the Mythic Age, centuries-old spellcasters have kept the secrets of the Arcane away from the rest of humanity, because while they may all have their own agendae, they all share a deep love for the Art, and don't want to see it reduced to little tricks for controlling stoplights or summoning doves to impress old people. Of course, any PCs who want to become wizards (no sorcerers... I might make a combo-class that mixes wizards and sorcerers together) will be among the very, very few who can do this. I like the idea of taking a feat to represent their innate ability to study magic.
Of course, the whole time the PCs are using magic, they're being watched by liches and archmages who have it in their best interest to make sure the new adepts aren't messing up.
I was considering forcing Fear checks (possibly modified by Spellcraft) on those who witness obvious magic in use. Watching a lock come open with a touch or a man lifting into the air with no visible support can do wonders on one's mind. Watching a Cure spell work not only forces one to realize that a wound is closing before his eyes, but he must also face the fact that there is a very good chance that there IS a god. True clerics won't be any more frequent than true spellcasters, but they are out there, and they all have a conduit to divinity, be it God, Jehova, Allah, The Goddess, the Saints, etc.
As for most of the world, though, the knowledge of magic is hidden, mythical. You won't see criminals casting Magic Missile at cops, because 99.9999999% of the world can't conceive of that kind of thing. Besides, all told, it's easier to just pick up a gun.

In my world, I imagine magic as something known by VERY few. I separate spellcasting (The D&D-like casting of spells by a single, adept individual) and ritual magic (groups of people focusing tiny amounts of power together to create an effect that works mostly on the placebo effect). Ritual magic is a little more common (though still relatively obscure... think of a cabal of young people casting "love spells" or spells to improve their grades... More of a social thing than anything else. You'll find these rituals in books in the New Age section of Waldenbooks), while true spellcasting is rare in the extreme. Since the death of the Mythic Age, centuries-old spellcasters have kept the secrets of the Arcane away from the rest of humanity, because while they may all have their own agendae, they all share a deep love for the Art, and don't want to see it reduced to little tricks for controlling stoplights or summoning doves to impress old people. Of course, any PCs who want to become wizards (no sorcerers... I might make a combo-class that mixes wizards and sorcerers together) will be among the very, very few who can do this. I like the idea of taking a feat to represent their innate ability to study magic.
Of course, the whole time the PCs are using magic, they're being watched by liches and archmages who have it in their best interest to make sure the new adepts aren't messing up.
I was considering forcing Fear checks (possibly modified by Spellcraft) on those who witness obvious magic in use. Watching a lock come open with a touch or a man lifting into the air with no visible support can do wonders on one's mind. Watching a Cure spell work not only forces one to realize that a wound is closing before his eyes, but he must also face the fact that there is a very good chance that there IS a god. True clerics won't be any more frequent than true spellcasters, but they are out there, and they all have a conduit to divinity, be it God, Jehova, Allah, The Goddess, the Saints, etc.
As for most of the world, though, the knowledge of magic is hidden, mythical. You won't see criminals casting Magic Missile at cops, because 99.9999999% of the world can't conceive of that kind of thing. Besides, all told, it's easier to just pick up a gun.