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D&D 5E D&D Studio Blog - Sage Advice - Creature Evolutions

There's a new D&D Studio Blog - Jeremy's posted about "Creature Evolutions": Creature Evolutions | Dungeons & Dragons

Some quick takeaways:
  • Some creatures that were formerly humanoids will, going forward, be monstrosities, fey, or something else. ("Humanoid" is reserved for creatures with similar "moral and cultural range" to humans.)
  • Alignment got put in a "time out".
  • They've started using class tags so that DMs know that a particular NPC can attune to magic items limited to a particular class.
  • Bonus actions get their own section in the stat block now.
  • They've merged the Innate Spellcasting and Spellcasting traits and have gotten rid of spell slots.
Also some stuff we've already guessed based on the stat blocks and playable races in Wild Beyond the Witchlight.

There's also some Sage Advice on "rabbit hops" for harengon PCs.

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Each edition after 3rd just has been less and less D&D. Now Alignment is gone. Anothe sacred cow slaughtered. Creatures having completely different origins again. What's next? Dragons are brutish beasts? Vampires sparkle in sunlight? Spells are now as simplistic as "Fire, Fira, and Firaga"?

God I freaking hate WotC for making this game popular and twisting the game around in ways where it hasn't evolved at all, it's just being metamorphosized into something grotesque.

Well, guess it's partially my fault. Wish I found a way to get as rich as Bezos, cause I'd buy up D&D and fix everything for sure.
 



AcererakTriple6

Autistic DM (he/him)
Each edition after 3rd just has been less and less D&D.
So, you're saying that I, a D&D player that has only ever played D&D 5e, has actually never played D&D? Because I'm pretty sure that no one appointed you to be the arbiter of who is and who isn't playing the game and what "D&D" means in the first place. My games have dungeons, they have dragons, they have Dwarves, Elves, Halflings, Gnomes, Humans and plenty of other traditional races, they have the traditional classes, many of the same tropes, and even similar adventures.

D&D is not just one thing. D&D can be that one thing that you imagine it is, but you should understand that D&D is not restricted to that one idea of D&D that you have in your head, because D&D is different for everyone.
Now Alignment is gone.
Actually, no, it's not. It's gone from PC racial stats, but it's still included in Monster Stat Blocks (post-The Wild Beyond the Witchlight and pre-Candlekeep Mysteries), is still a part of the Great Wheel Cosmology and D&D settings, and is still a part of the game. If you define "Alignment being gone" as "Alignment no longer being a part of Racial Statistics", your definition of "Alignment being gone" is wrong and closeminded.
Another sacred cow slaughtered.
And that's a bad thing? They're called "Sacred Cows" for a reason, and it's not because they're a good thing.
Creatures having completely different origins again.
I have absolutely no idea what you mean here. Some lore changes, some stays the same. That's how games work.
What's next? Dragons are brutish beasts?
In some worlds, like Theros? Sure. In the base game? Absolutely not. Have you heard of Fizban's Treasury of Dragons? It's coming out in just under 2 weeks, and is evidence contrary to your "this is the end of D&D as we know it!" doomsaying.
Vampires sparkle in sunlight?
Nope. D&D is not Twilight. If D&D was or did become Twilight, I would abandon it immediately.
Spells are now as simplistic as "Fire, Fira, and Firaga"?
Nope. You can stop with the red herrings and beyond-hyperbolic whining. They're not impressing anyone.
God I freaking hate WotC for making this game popular
Here's a trope you might want to read about:
Just because something's popular, doesn't mean that it sucks.
and twisting the game around in ways where it hasn't evolved at all, it's just being metamorphosized into something grotesque.
So grotesque that millions of people love it, it's more profitable and popular than ever before, more playstyles are supported than ever before, and it's mainstream to the point that people generally won't mock you or call you satanic or evil for playing it. So "grotesque", isn't it? :rolleyes:
Well, guess it's partially my fault. Wish I found a way to get as rich as Bezos, cause I'd buy up D&D and fix everything for sure.
And a "Could Be the Savior of D&D"-complex to top it off.

You done with the melodrama? Because I, and many others on this site, are sick and tired of hearing people whining like this. If you can kindly stop crapping on the thing that we (and millions of others) love, that would be much appreciated.
 
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Tonguez

A suffusion of yellow
Each edition after 3rd just has been less and less D&D. Now Alignment is gone. Anothe sacred cow slaughtered. Creatures having completely different origins again. What's next? Dragons are brutish beasts? Vampires sparkle in sunlight? Spells are now as simplistic as "Fire, Fira, and Firaga"?

God I freaking hate WotC for making this game popular and twisting the game around in ways where it hasn't evolved at all, it's just being metamorphosized into something grotesque.

Well, guess it's partially my fault. Wish I found a way to get as rich as Bezos, cause I'd buy up D&D and fix everything for sure.

Hate is rather strong but yes I can sympathise. Reading the current batch of releases I couldnt help but think “Ok, so when 3e came out I stopped playing GURPS and switched to DnD, now it looks like WOTC wants me back there…”

yeah sure the current level of customization isnt quite a full point buy, but trading ASIs for Feats soon gets me there ..
 

I really don’t like or understand why they are removing age, race & height. Is the game mechanically better without them? Was anyone offended by them? As far as I can see they only add flavour and guidance of the ranges appropriate to different races gives you a better understanding of what that race looks like.
 

Dire Bare

Legend
This Even if you don't use the "overly complicated tables", it provides a useful point of reference for both players and DMs.
Eh. I've found age descriptors more useful than numbers. Is the elf NPC young, middle-aged, venerable, ancient? That does more for me than saying the elf NPC is 1,000 years old. I might decide that's how old they are, but I've never found the age range stats provided so far useful in any meaningful way either.
 

ad_hoc

(he/they)
Each edition after 3rd just has been less and less D&D. Now Alignment is gone. Anothe sacred cow slaughtered. Creatures having completely different origins again. What's next? Dragons are brutish beasts? Vampires sparkle in sunlight? Spells are now as simplistic as "Fire, Fira, and Firaga"?

God I freaking hate WotC for making this game popular and twisting the game around in ways where it hasn't evolved at all, it's just being metamorphosized into something grotesque.

Well, guess it's partially my fault. Wish I found a way to get as rich as Bezos, cause I'd buy up D&D and fix everything for sure.

D&D had been dying since the 90s.

5e brought it back to life. Without it there would be no new D&D.
 

Hussar

Legend
But you should elimate the root of the problem, not the symptoms.
But, I thought the problem was that monsters with spell lists are too difficult to use at the table and far too much of a PITA for a DM to prepare?

So, this does eliminate the root of the problem. That it potentially nerfs Counterspell is a bonus, but, not really part of the problem.
 


Puzzlingly, some people would rather that D&D died than become popular.

Those people are wrong and gatekeeping, but they exist.
"It's not DnD anymore," is always a funny lamentation. I remember getting into running the game with 3e and people complaining that it wasn't DnD because they completely overhauled saving throws, racial class limits, spell casting times, creature types, et al. Every time they change anything, someone is going to come out of the woodwork to tell us that the game is destroyed, or ruined, or dead, or whatever other contrived bit of nonsense.
 

Tonguez

A suffusion of yellow
D&D had been dying since the 90s.

5e brought it back to life. Without it there would be no new D&D.

I dont think it was 5e that brought it back though, if anything it just got lucky that the Brand recognition helped the new edition catch a new generation of social media natives who didnt have the old hang ups of ‘geek’ being pejorative. I think it was the creatives (actors and influences) of that new fangled world wide webs that made it popular not some magical quality of 5e
 

Oofta

Title? I don't need no stinkin' title.
I dont think it was 5e that brought it back though, if anything it just got lucky that the Brand recognition helped the new edition catch a new generation of social media natives who didnt have the old hang ups of ‘geek’ being pejorative. I think it was the creatives (actors and influences) of that new fangled world wide webs that made it popular not some magical quality of 5e
Huh. Last I checked, the internet existed during 4E an after the first year or so, sales of 4E steadily dropped.

Maybe the streams are popular because the game is entertaining and relatively streamlined? I know, I know. Crazy talk!
 


pukunui

Legend
Eh. I've found age descriptors more useful than numbers. Is the elf NPC young, middle-aged, venerable, ancient? That does more for me than saying the elf NPC is 1,000 years old. I might decide that's how old they are, but I've never found the age range stats provided so far useful in any meaningful way either.
Yes, and in my experience, no one wants to have an elf PC have to wait until they're 100 years old before they can be considered adult enough to go out adventuring. All my players who choose to play elves always give them a sub-100 age and I just roll with it. Elves look like adults from when they're 18+ and it's just a cultural thing that they're not "declared" an adult until they're 100, so meh. If you want to play a 25-year-old elf who's off adventuring, that's fine.

I think it would make the game easier to say all playable races reach adulthood at more or less the same age. It's just that some live longer (or shorter) in general than a typical human.
 

Tonguez

A suffusion of yellow
Huh. Last I checked, the internet existed during 4E an after the first year or so, sales of 4E steadily dropped.

Maybe the streams are popular because the game is entertaining and relatively streamlined? I know, I know. Crazy talk!
Ad-hoc mentioned DnD dying since the 90’s, 4e only came out in 2010
If anything I credit 3e with bringing DnD back to life and 4e being a glitch>

The concept of DnD being streamed to an audience also become a thing in 2010, which I contend was a happy interface between the game branding and the zeitgeist
 

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