Yes, some people do and I have much the same reaction as Andor. I guess it's because those are cultural "anachronisms"* rather than temporal ones. So if you imagine that a D&D world is the legendary past of a European culture, then you might expect the legends to get tech details wrong, but not import whole cultural complexes. I think it's a verisimilitude thing, but I have no problem with my fantasy world inventing the idea of the fighting monk in a pseudo-Roman empire.Clueless said:*headtilt* I don't hate em.... people hate those??
Jim Hague said:Then we might all be speaking Latin, hm?
Given the extremely high degree of literacy posited in the core rules, it's kind of inevitable that both of those would arise (especially in the anarchic Freeport). I will agree that they both initially stopped me cold, though.hexgrid said:I'm not usually bothered by this sort of thing... but demonstrators picketing with signs in Freeport got my goat, as did the city's late 19th/early 20th century style journalism industry.
But these are more cultural anachronisms then technological ones.
I don't have a problem with unarmed fighters as such. I have a problem with the crappy wuxia monk in the PHB.Andor said:Wow... So nobodys bothered by the tech, but everyone still hates monks and dragon shamans?

Huw said:interesting technology quirks
1) Bronze age people had plenty of iron. They just didn't know how to make steel.
Even if we were, the original two items mentioned would still be available and in use. Buttons, both decorative and functional, were in use in England in the 14th century. Because of tight fitting clothing style originating in the 13th century, they are required for period clothing.WayneLigon said:Almost none of them. We'er not dealing with a historical re-creation of 1300's Britain, we're dealing with totally different worlds.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.