D&D trivia: Quiz

Sneaky

Bront said:
#6) Half Orc Barbarian1/Rogue4 with a Str of 20 while raging, using a +7 Str longbow with PointBlank Shot, firing a +1 bane arrow of flaming burst, Frost Burst, Shocking Burst, Acid Burst. Critical confirmed. (1d8(8)+7 str+3 ench+1 point blank)*3 crit + 2d6(12) sneak +1d6(6) fire + 2d10(20) fire + 2d6(12) bane + 1d6(6) frost + 2d10(20) frost + 1d6(6) acid + 2d10(20) Acid + 1d6(6) elec + 2d10(20) elec = 185. (Ouch)

The question asked...
[Any 3.5 legal character using only WoTC books]. What is the most damage you can get a 5th level character to deal out using only a standard action against an opponent who is 40 feet away? You may assume that all rolls are the best possible (so you may assume criticals, max damage, etc.)

Note bolded text. No sneak attack. Other than that... Ya damage!
 

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Bront said:
You need a UMD skill of +20 or better, (8 ranks, + 4 Synergy, +4 for Cha, +3 Skill Focus, +2 Magical Aptitude), so you'd need to be a wizard with an 18 Cha, 19 Int. A Sorcerer can NOT do this, since UMD is a cross class for them.
Nope, since disintegrate is a sorcerer/wizard spell, the character only needs to succeed at a caster level check against DC 21. A 5th-level sorcerer or wizard can do this with a roll of 16 or better on a d20.

EDIT: You have a point about the minimum ability score, though - it needs to be 18 Int or Cha, or 19 Int or Cha for the repeat spell disintegrate. Nonetheless, this can be done fairly easily by starting with a 18 Int or Cha and using the 4th-level ability score increase to up it to 19.
 

mzsylver said:
The question asked...
[Any 3.5 legal character using only WoTC books]. What is the most damage you can get a 5th level character to deal out using only a standard action against an opponent who is 40 feet away? You may assume that all rolls are the best possible (so you may assume criticals, max damage, etc.)

Note bolded text. No sneak attack. Other than that... Ya damage!
Doh, well, then you specialize, which only drops you down 6 points (+2*3)
 

FireLance said:
Nope, since disintegrate is a sorcerer/wizard spell, the character only needs to succeed at a caster level check against DC 21. A 5th-level sorcerer or wizard can do this with a roll of 16 or better on a d20.

EDIT: You have a point about the minimum ability score, though - it needs to be 18 Int or Cha, or 19 Int or Cha for the repeat spell disintegrate. Nonetheless, this can be done fairly easily by starting with a 18 Int or Cha and using the 4th-level ability score increase to up it to 19.
Well, in that case, a Rogue or Bard can do it too with that skill max out :)
 

Bront said:
Well, in that case, a Rogue or Bard can do it too with that skill max out :)
Yes, but a rogue needs to multiclass to get the 5 ranks of Spellcraft necessary for the second +2 synergy bonus, or get a +2 cloak of charisma (also possible with standard wealth). An artificer could also do so a bit more easily because of the artificer bonus.
 



#5:

Elf Wizard 1/Monk 1

32 pb

8 18 6 14 18 8

Gear: Scroll of Alter Self (150), Scroll of Owl's Wisdom (150), Scroll of Cat's Grace (150)

Base: 10
Dex: +4
Monk: +4
spell: Alter Self (Troglodyte): +6
spell: Reduce Person: +2
spell: Mage Armor: +4
spell: Shield +4
spell: Owl's Wisdom +2
spell: Cat's Grace +2

total: 38

If scrolls are not allowed, an Elf Wizard 3 with Dex 20 can have AC33.
 
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#2. Chaotic-aligned Human Hexblade 4/Swashbuckler 2/Suel Arcanamach 7/Wild Mage 1. Needs minimum Charisma of 20, which can be done by starting with (32-point buy) Str 12, Dex 12, Con 12, Int 12, Wis 8, Cha 18 and using the 4th-level, 8th-level and 12th-level ability score increases to up Charisma to 21.

Hexblade and Swashbuckler are from Complete Warrior, Suel Arcanamach and Wild Mage are from Complete Arcane.

To get into Suel Arcanamach requires BAB +6, Concentration 4 ranks, Jump 4 ranks, Spellcraft 5 ranks, Tumble 4 ranks, Combat Casting, Iron Will, ability to speak Ancient Suloise, proficiency with at least 4 martial or exotic weapons, and a role-playing pre-requisite to read a particular book or study under someone who has read it (which I will ignore).

The character can meet the BAB and skill rank prerequisites easily since Hexblade and Swashbuckler provide full BAB progression, and Concentration and Spellcraft are class skills for the Hexblade and Jump and Tumble are class skills for the Swashbuckler. The feat prerequisites can be met from the regular feat gains. The language requirement can be met from the starting bonus language, and both the Hexblade and Swashbuckler are proficient with all martial weapons.

The prerequisites for the Wild Mage are Chaotic alignment, Knowledge (the planes) 4 ranks, Spellcraft 8 ranks and Use Magic Device 4 ranks, Magical Aptitude, any metamagic feat, and arcane caster level 1st.

Knowledge (the planes) and Spellcraft are class skills for the Suel Arcanamach, but the Use Magic Device skill ranks have to be bought cross-class. Magical Aptitude and the metamagic feat can be obtained through the regular feat gains. Levels of Suel Arcanamach will also provide the minimum caster level prerequisite.

A Suel Arcanamach can cast 5th-level spells at 8th level (caster level 8) if he has a minimum Charisma of 20. The sample character casts spells as a 8th-level Suel Arcanamach, but his caster level is reduced by 3 because of the Wild Mage's wild magic ability. Thus, he technically has a caster level of 5. In practice, he adds 1d6 to his caster level every time he casts a spell, so his effective caster level can be anywhere from 6 to 11.
 
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#4. If the character needs to pay out the base costs of making the weapon (64,315 gp)from his equipment costs, he needs to be at least 11th level (standard gear value 66,000 gp). In which case, in order to meet the other prerequisites for creating the item, he will need to be CL 12 - one possibility is a Dwarf Wizard 3/Cleric 3 (Good domain)/Mystic Theurge 4/Battlesmith 2, with the Practised Spellcaster (cleric or wizard) feat. Practised Spellcaster is in Complete Arcane and Complete Divine, and Battlesmith is from Races of Stone. Caster level for the purpose of creating magic arms and armor is 3 (base cleric or wizard) + 4(Mystic Theurge levels) + 4 (Practised Spellcaster) + 6 (Battlesmith) = 17, which is sufficient for creating a +5 weapon. The character needs to select keen edge as one of his wizard spells to meet all the prerequisites for creating the item.

If the base cost of making the weapon is provided, a CL 10 Dwarf Wizard 2/Cleric 4 (Good domain)/Fighter 1/Battlesmith 3 with the Practised Spellcaster (cleric) feat will be sufficient. Caster level for the purpose of creating magic arms and armor is 4 (base cleric) + 4 (Practised Spellcaster) + 9 (battlesmith) = 17, which is sufficient for creating +5 weapons. He purchases a wand of keen edge for 11,250 gp and a strand of prayer beads for 25,800 gp. This is a total of 37,050 gp, which is within the standard gear value of a 10th-level character (49,000 gp). He first makes a +1 longsword (2 days) then enhances it to a +1 keen longsword (6 more days, using 6 charges of the wand), then enhances it to a +1 keen holy longsword (24 more days, using the daily use of holy smite he gets from the bead of smiting in his strand of prayer beads). Then, he enhances it to a +5 keen holy longsword (96 more days).

The prerequisites for the Battlesmith prestige class are: dwarf race, BAB +5, Craft (armorsmithing or weaponsmithing) 10 ranks, Heavy Armor Proficiency, Endurance, Weapon Focus (warhammer), and the character must have created a dwarvencraft weapon and used it in battle. These prerequisites can be met by a Dwarf Wizard 3/Cleric 3/Mystic Theurge 4 or a Dwarf Wizard 2/Cleric 4/Fighter 1, and still have an extra feat slot left over for Practised Spellcaster. The Battlesmith prestige class grants Craft Magic Arms and Armor as a bonus feat, and allows the character to add three times his Battlesmith class level to any other caster level the character has to determine his effective caster level for creating magic arms and armor. Dwarvencraft items have a craft DC of 22, so any dwarf character with 10 ranks of Craft (weaponsmithing) and no Intelligence penalty can make a metal dwarvencraft item (to get the +2 racial bonus to Craft checks) just by taking 10.

EDIT: A 32-point buy character might look like this: Str 12, Dex 12, Con 16 (14 +2 racial), 15 Int (14 +1 level increase), Wis 15 (14 +1 level increase), Cha 12 (14 -2 racial). Since keen edge and holy smite are 3rd and 4th level respectively, this character should be able to cast both the spells for the first case. He does not even need minimum ability scores to use the spell trigger item in the second case.
 
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