Thanee
First Post
jeffh said:This is definitely a thread I would appreciate seeing some WotC people comment on, to whatever extent they legally can...
Not sure how much WotC actually had to say there... it's Hasbro doing the deals.
Bye
Thanee
jeffh said:This is definitely a thread I would appreciate seeing some WotC people comment on, to whatever extent they legally can...
Kaodi said:How could anyone think it would be a good idea to sign away exclusive rights for a valuable intellectual property for 10 years, in the realm of computers and consoles. 10 years is a bloody eternity in the gaming world. Cripes, 10 years ago, StarCraft hadn't even come out.
SteveC said:And a ten year license? That's unheard of!
--Steve
Well, if I can quote Merlin from Excalibur:jeffh said:Are you saying this would be good or bad?
Either way, it would be utterly different from anything we can expect from IG.
Other than the D&D name itself (and the D&D ruleset of course), there isn't a lot of valuable IPs in there. Elves and orcs are open to everyone, and even one of the big iconics of D&D, the Mind Flayer, has been freely used by Square since the very first Final Fantasy game. The core concept of D&D, a bunch of people going on an adventure in a fantastic world, is not exclusive to D&D at all. Unless a computer developer wants to make a game using the D&D rules (a questionable endeavor, really, and certainly not necessary), then the D&D brand name is useless. It might be the worst kind of license for a game developer. Sure, settings like the Forgotten Realms have proven to be valuable, but I don't think that is equated with the value of the D&D brand.
A dream to some, a nightmare to others!
TwinBahamut said:It is entirely possible that the D&D license just isn't very appealing to computer and video game companies.