Since a comment made shortly after the Ennies, I have been thinking about something and I figured that I would throw it out here and get a few comments and see what folks think about it.
After the Ennies, one of the judges (IIRC, it was Teflon Billy, but I could be wrong and it might have been somebody else) made a comment to the effect that HARP does D&D better than d20 did.
This got me to thinking that maybe D&D wasn't actually a specific game anymore, that perhaps it was more along the lines of its own genre, or sub-genre of a fantasy game. That it encompassed a style of play rather than the actual rules that are used to play game.
D20 is the default rule-set used by this style/sub-genre, and thanks to the OGL one of the most over-developed systems out there. It has even far surpassed Rolemaster 2nd Edition, which had a reputation for having rules for almost everything. D20 not only has rules for everything, but often has several variations of each rule, which in turn makes it much much more complex than Rolemaster ever was, but then again, this is just my personal opinion.
So, I guess what I am asking is, does anybody else feel that perhaps D&D is no longer just a set of rules for a game, but actually a style of play or perhaps a sub-genre of fantasy games that could possibly be played with different set of rules?
After the Ennies, one of the judges (IIRC, it was Teflon Billy, but I could be wrong and it might have been somebody else) made a comment to the effect that HARP does D&D better than d20 did.
This got me to thinking that maybe D&D wasn't actually a specific game anymore, that perhaps it was more along the lines of its own genre, or sub-genre of a fantasy game. That it encompassed a style of play rather than the actual rules that are used to play game.
D20 is the default rule-set used by this style/sub-genre, and thanks to the OGL one of the most over-developed systems out there. It has even far surpassed Rolemaster 2nd Edition, which had a reputation for having rules for almost everything. D20 not only has rules for everything, but often has several variations of each rule, which in turn makes it much much more complex than Rolemaster ever was, but then again, this is just my personal opinion.
So, I guess what I am asking is, does anybody else feel that perhaps D&D is no longer just a set of rules for a game, but actually a style of play or perhaps a sub-genre of fantasy games that could possibly be played with different set of rules?