ghettognome
First Post
I played a short game of it with my GM. We try all sorts of systems. The new RQ does have a neat advancement system. It encourages a creative use of all sorts of skills to better yourself and become more well rounded. It can be a tad difficult on survivability, partially because at low levels, if you get hit first, the damage can be pretty tough. If you hit first, and make the percentile rolls to do well, then you appear very heroic with hard hits.
The hit locations also add another neat aspect to the game, a wound in battle could disable an arm or something. Bones are more likely to get broken, and you suffer the negatives till you heal back. It really makes for a more intense game, a tad more gritty than I would prefer. Overall I like it, though I could see room for some improvements on it.
My preference still is D&D, or even better yet...Shadowrun 4e!
The hit locations also add another neat aspect to the game, a wound in battle could disable an arm or something. Bones are more likely to get broken, and you suffer the negatives till you heal back. It really makes for a more intense game, a tad more gritty than I would prefer. Overall I like it, though I could see room for some improvements on it.
My preference still is D&D, or even better yet...Shadowrun 4e!
