Shawdowlord
Outsider (includes darkvision and nonraiseability): +0
11 Outsider Racial HDs, +0,7/HD: +7,7
Telepathy: +0,2
Regeneration 2/good : +0,2
Fast Healing 5: +0,375
Ability scores: +3,4
Con +6, Int +8, Wis +4 Cha +16
Spell resistance 33: +2,3 (0,1/point over 10)
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Spell-like Abilities
At will: 0,005xclxsl
Command Undead (cl 17) +0,17
Dominate Monster (cl 17) +0,765
Greater Shadow Evocation (cl 17) +0,68
Greater Teleport (cl 17) +0,595
Shades (cl 17) +0,765
sum: 2,975
Always Active:
Detect Thoughts (cl 17) +0,17
Death Ward (cl 17) +0,34
Death Watch (cl 17) +0,085
Greater Invisibility (cl 17) +0,34
True Seeing (cl 17) +0,425
Fly (cl 17) +0,255
Tongues (cl 17) +0,255
Sum: 1,87
1/day:
Antilife Shell (cl 17) +0,102
Mind Blank (cl 17) +0,136
Nightmare (cl 17) +0,085
Plane Shift (cl 17) +0,102
Simulacrum (cl 17) +0,119
sum: 0,544
sum of Spell-like abilities: 5,389 +CR
2nd level Blackguard: +1,6 (prerequisites will be met)
Sum of everything: CR 21,164, silver rule: CR 17
..
Regeneration (Ex): Only good aligned weapons and spells deal lethal damage to the shadowlord.
If the shadowlord loses a limb or body part, the lost portion regrows in 1d6
minutes (the detached piece dies and decays normally). The creature can
reattach the severed member instantly by holding it to the stump.
Telepathy (Su): Shadowlords can communicate telepathically with creatures
within 100 feet that speak any language spoken by the shadowlord.