Mein General
Dreadlord Crowe
Level 15 (Wizard 7/Loremaster8)
CR15 = 225 points
Race:............... unknown [consider it Human]
Gender:............ unknown [consider it Male]
Alignment:........ unknown [consider it Neutral Evil]
Patron deity:..... unknown
Origin:.............. unknown
Statistics: (Int@ 4th, Int@ 8th, Int@ 12th)
STR....10 (+0)
DEX....15 (+2) [13, +2 enhancement]
CON....16 (+3) [14, +2 enhancement]
INT.....24 (+7) [18, +6 enhancement]
WIS....12 (+1)
Cha.....08 (-1)
Hitpoints:.......84
Bab/Grp:.......+7/+0
Movement:.....30'
Initiative:.......+7
Armor Class:...19 (touch 15, flat 16, both 12); [+4armor,+3dex, +2 Deflection]
Saves:
For +14 [+2 (wiz) +2 (lore)+3 (con) +2 (secret) +3 (vest) +1(luck)]
Ref +13 [+2 (wiz) +2 (lore) +3(dex) +2 (secret) +3 (vest) +1(luck)]
Will +18 [+5 (wiz) +6 (lore) +1 (wis) +2 (secret) +3 (vest) +1(luck)]
Class abilities: Summon Familiar, Lore, Greater Lore, Secrets of Inner Strength, Lore of True Stamina, Secret Knowledge of Avoidance, Applicable Knowledge
Race abilities: Quick to master
Regular feats: Skill Focus (Knowledge Arcana), Eschew Material Components, Quicken Spell, Improved Initiative, Craft wondrous items, Empower Spell, Widen Spell, Landlord (250,000gp), Quickdraw
Skills: 112 total (*cc) [Skill points: 53 wiz, 59 lore]
Concentration …………….…….. +22 [18 (rnk) +4 (Con)] [10 wiz, 8 lore]
Craft (Alchemy)….………...….... +10 [3 (rnk) +7 (Int)] [3 lore]
Bluff……………………………….+5 [6 (rnk) –1 (Cha) [4 wiz* 8 lore*]
Diplomacy………………………....+5 [2 (rnk) -1 (Cha) +4 (Syn)] [4 wiz*]
Gather Information …..…….......... +10 [11 (rnk) –1 (Cha)] [11 lore]
Knowledge (Arcana)…………..….+20 [13 (rnk) +7 (Int) [10 wiz 3 lore]
Knowledge (Arch/Eng)………...….+10 [3 (rnk) +7 (Int)] [3 lore]
Knowledge (Geography)……….... +10 [3 (rnk) +7 (Int)] [3 lore]
Knowledge (History)…………..… +10 [3 (rnk) +7 (Int)] [3 lore]
Knowledge (Nobility and Royalty) +10 [3 (rnk) +7 (Int)] [3 lore]
Knowledge (Religion) …………... +10 [3 (rnk) +7 (Int)] [3 lore]
Knowledge (The Planes)……..….. +17 [10 (rnk) +7 (Int)] [10 wiz]
Sense Motive…………………….…+5 [4 (rnk) +1 (wis)] [8 wiz]
Speak Language…………..…….… +4 [1 wiz 4 lore]
Spellcraft …………………………+26 [17 (rnk) +7 (Int) +2 (Syn)] [8 wiz, 9 lore]
Use Magic Device…………..……...+8 [ 9 (rnk) –1 (Cha) [9 lore]
NOTE: All skills recieve a +1 Luck Bonus (Luckstone)
Attacks: [+7bab, +0str/+3dex]
Dagger +8/+3 (1d4 dam)
Touch Attack +7
Ranged Touch +10
Defense:
Armor: AC: +4; Dex: +3; ACP –0; Light armor
Equipment:
General equipment:
Weapon: [Ma]Dagger (302) [2]
Armor: Robe of Armor +4 (16,000)
Misc: Belt of Many Pockets (11,000)
Misc: Boccob’s Blessed Book [12,500]
Misc: Brooch of shielding (3,000) [101 points left] [slotless]
Misc: Vest of resistance+3 (9,000)
Misc: Gloves of dexterity+2 (4,000)
Misc: Bracers of Health +2 (4,000)
Misc: Headband of Intellect +6 (36,000)
Misc: Ring of Protection +2 (8,000) [right hand]
Misc: Rod of lesser extend (3000) [10]
Misc: Scarab of Protection (36,000)
Misc: Wand of Shatter (4,500)
Misc: Stone of Good Luck (20,000)
Misc: Wand of Fireball (5th) (11,250)
Misc: Wand of Lightning Bolt (5th) (11, 250)
Misc: Wand of Silence (4,500)* (Divine)
Misc: Wand of Magic Missile (9th)(6,750)
Total: 201,052 gp
Potions and Alchemicals:
1xPotion of Cure Serious Wounds (750)
1xPotion of Displacement (750)
4xTanglefoot bag (200)
1xVial of Universal solvent (50)
2xDiamond dust (500)
2xTrue seeing Powder (500)
Total: 2,750 gp
Arcane Scrolls:
2xDispel magic [5] (750)
1xProtection from energy [5] (375)
2xObscuring mist [1] (50)
1xProtection from law [2] (50)
1xProtection from good[2] (50)
Total: 1,275 gp
Spells per day: 4/6/6/6/5/5/4/3/1
0 [DC17]: arcane mark, ghost sound, detect magic, read magic
1 [DC18]: Magic Missile, Magic Missile, Protection from Good, Shield, Obscuring Mist, Silent Image
2 [DC19]: False Life, Shatter, Invisiblity, Scorching Ray, Alter Self, See Invisibility
3 [DC20]: Dispel Magic, Dispel Magic, Fly, Arcane Sight, Clairvoyance, Gaseous Form
4 [DC21]: Greater Invisibility, Detect Scrying, Solid Fog, Evards Black Tentacles, Enveration
5 [DC22]: Teleport, Rary's Telepathic Bond*, Teleport, Prying Eyes, Rary's Telepathic Bond
6 [DC23]: Greater Dispel Magic, Circle of Death, Disintegrate, Greater Dispel Magic
7 [DC24]: Greater Scrying, Limited Wish*, Limited Wish
8 [DC25]: Mind Blank
* = used
Wizard - Known:
Level 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Level 1: Detect Secret Doors, Magic Missile, Obscuring Mist, Protection from Good, Silent Image, True Strike, Shield, Ray of Enfeeblement, Enlarge Person, Alarm, Charm Person, Feather Fall
Level 2: Detect Thoughts, Flaming Sphere, Invisibility, Scorching Ray, See Invisibility, Protection from Arrows, Web, Touch of Idiocy, Alter Self, Continual Flame, Darkness, Shatter, False Life, Rope Trick, Spider Climb
Level 3: Arcane Sight, Clairaudience/Clairvoyance, Fireball, Lightning Bolt, Dispel Magic, Phantom Steed, Displacement, Fly*, Vampire Touch, Slow, Greater Magic Weapon, Haste, Water Breathing, Explosive Runes, Magic Circle Against Good, Magic Circle Against Evil, Gaseous Form, Invisibility Sphere
Level 4: Solid Fog, Evard’s Black Tentacles, Enervation, Dimensional Anchor, Lesser Globe of Invulnerability*,Remove Curse*, Stoneskin, Dimension Door, Detect Scrying, Ice Storm, Shout, Hallucinatory Terrain, Greater Invisibility, Bestow Curse, Polymorph, Fire Trap, Wall of Fire, Wall of Ice
Level 5: Wall of Force, Teleport, Prying Eyes, Mirage Arcana, Cloudkill, Rary’s Telepathic Bond, Feeblemind, Hold Monster, Nightmare, Waves of Fatigue, Magic Jar, Dismissal, Sending, Mage’s Private Sanctum, Telekinesis, Persistent Image, Break Enchantment, False Vision
Level 6: Greater Dispel Magic, Antimagic Field, Move Earth, True Seeing, Guards and Wards, Acid Fog, Chain Lightning, Circle of Death, Create Undead, Mage’s Lucubration, Programmed Illusion, Permanent Image, Disintegrate
Level 7: Limited Wish, Reality Maelstrom, Greater Scrying, Summon Monster VII, Banishment, Spell Turning, Delayed Blast Fireball, Mass Invisibility, Finger of Death, Waves of Exhaustion, Control Weather, Power Word Blind, Contingency, Mage’s Lucubration, Programmed Illusion, Permanent Image
Level 8: Mind Blank, Protection from Spells, Dimensional Lock, Dimensional Lock, Prismatic Wall, Maze, Horrid Wilting, Symbol of Death, Screen
Scrolls expended to spellbook
Level 1: Shield*, Ray of Enfeeblement*, Enlarge Person*, Alarm*, Charm Person*, Feather Fall* [150gp]
Level 2: Protection from Arrows*, Web*, Touch of Idiocy*, Alter Self*, Continual Flame*, Darkness*, Shatter*, False Life*, Rope Trick*, Spider Climb* [1550gp]
Level 3: Dispel Magic*, Phantom Steed*, Displacement*, Fly*, Vampire Touch*, Slow*, Greater Magic Weapon*, Haste*, Water Breathing*, Explosive Runes, Magic [5250gp]
Level 4: Lesser Globe of Invulnerability*,Remove Curse*, Stoneskin*, Dimension Door*, Detect Scrying*, Ice Storm*, Shout*, Hallucinatory Terrain*, Greater Invisibility*, Bestow Curse*, Polymorph*, Fire Trap, Wall of Fire, Wall of Ice [10,100gp]
Level 5: Cloudkill*, Rary’s Telepathic Bond*, Feeblemind*, Hold Monster*, Nightmare*, Waves of Fatigue*, Magic Jar*, Dismissal, Sending, Mage’s Private Sanctum, Telekinesis, Persistent Image, Break Enchantment, False Vision [16,750gp]
Level 6: Guards and Wards*, Acid Fog*, Chain Lightning*, Circle of Death*, Create Undead*, Disintegrate*, Contingency*, Mage’s Lucubration, Programmed Illusion, Permanent Image [17,700 gp]
Level 7: Banishment*, Spell Turning*, Delayed Blast Fireball*, Mass Invisibility*, Finger of Death*, Waves of Exhaustion*, Control Weather*, Power Word Blind*, Greater Teleport, Mass Hold Person, Force Cage, Ethereal Jaunt, Greater Arcane Sight, Project Image, Simulacrum [26,125gp]
Level 8: Dimensional Lock*, Prismatic Wall, Maze, Horrid Wilting, Symbol of Death, Screen [18,000gp]
Total: 95,625 gp
Grand Total 300,702 gp
Gold: 337,500 gp
Remaining Gold: 36,798
Transfer of 31,375 to Gran Maul for Equipment
Remaining Gold: 5,423 gp [I used to be rich, spells are EXPENSIVE]
Army Funds: 250,000 gp
Transfer of 4,000 gp from Phalanx Units (excess funds)
Transfer of 1,600 gp from Scout Units (excess funds)
Adjusted Total: 255,600 gp
Army Items:
Mirror of Mental Prowess (175,000gp)
16x Field Provision Boxes (32,000)
These provide enough food and water to sustain 240 people everyday (each box creates food and water to feed 15 people for 1 day)
4x Rings of Mind Shielding (32,000)
Assigned to my Doppelganger Spies
4x Brooches of Shielding (6,000)
Assigned to the Ogre Mages
1x +1 Longsword, Assigned to Rakashasha
Total Spent: 247,315 gp
8,285 gp excess Army Funds
+5,423 personal funds
-12,500 telepathic bond
1,208 Leftover in Coins
I have also edited my army post, and amongst the major changes there was making my grunts CR1s and doubling my numbers, and swapping my Erinyes for a lvl13 unequipped cleric. I've got 250,000gp to blow on a stronghold, I am thinking of positioning it in the middle of swamp on a plateau. If anyone has any ideas as to how to best put the stronghold money to use, chime in, I REALLY want this place to be "not there", it will be shielded and mirage arcane'd to be very difficult to find.
Re,
C. Rowe