D&D Wargaming *ARMIES OF GOOD*

Fieari said:
Brass Guardians are approved.

Brilliant :) I went back and edited my army list which is on page 5, updating it and spending most of the rest of my cash (And twiddling my battlelord's feats, I completely forgot about Greater Wep Spec and Focus :p ).

Ready to go.

*stands in queue*
 

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Good is considerably faster than evil at getting ready...

Of course, evil is currently attempting some REALLY munchkin powergamer twinking disgusting stuff... however, I've talked them out of creating a unit which is practically immune to all forms of damage and regenerates. Only twenty more revisions to go before I think a group of 4 adventurers of appropriate level would stand a snowflake's chance... hehe...
 

Fieari said:
Good is considerably faster than evil at getting ready...

Of course, evil is currently attempting some REALLY munchkin powergamer twinking disgusting stuff... however, I've talked them out of creating a unit which is practically immune to all forms of damage and regenerates. Only twenty more revisions to go before I think a group of 4 adventurers of appropriate level would stand a snowflake's chance... hehe...

Hell, I'm scared enough by the fact that we seem to be facing a ghostly dragon :eek:

I suppose that they are the Evil team though, so we should expect such behaviour from them :p ;)
 

Well, it does tell us something about one of their battlelords.

a) he/she has to be capable of casting Wish or Miracle (to recreate the disintigrated body of the dragon)
b) he/she has to be capable of casting some sort of create undead spell (not sure which one)
c) he/she did not ressurect/true ressurect the dragon, which would, in most cases, be a more effective result. Thus he/she probably does not have access to these spells

So, add them all up, and it points that another one of evil's battlelords is a Wiz/Sorc probably of 18th level (to cast the 9th level wish). My money is on wizard though, that way he/she has access to more spells, which is usually taken to be of a greater advantage than the sorcerror's greater spells per day.

Perhaps someone could look up to the different create undead to get an idea what we're facing?

We should also take this as a warning, and start preparing to fight undead, now. After all, if someone bothers to take one of the undead creation spells, probably a great majority of their army is undead.
 

Fieari said:
Axorius, your knowledge alerts you to two things: One, any dragon who has its hoard stolen finds it difficult to proceed to the afterlife, and has a fair chance of remaining as a ghost. Two, the dragon slain was a personal general of the Lich King, who surely has a vested interest in matters. That would explain the speed in which the dragon materialized.

I wouldn't be so sure, based on this bit above. It might just be a spontaneous thing Fieari ruled for. Plus, "ghost" isn't on the create [greater] undead list o' choices.
 

Fieari said:
Good is considerably faster than evil at getting ready...

Of course, evil is currently attempting some REALLY munchkin powergamer twinking disgusting stuff... however, I've talked them out of creating a unit which is practically immune to all forms of damage and regenerates. Only twenty more revisions to go before I think a group of 4 adventurers of appropriate level would stand a snowflake's chance... hehe...

I, at least, appreciate that. Using U_K's system, it would be insanely easy to make incredibly munchkin stuff. I don't have too much of a problem with most abilities that monsters can have, it's just getting them for too cheap that bugs me. Keep ad hoc'ing the CR up and you'll hear no complaints from me. =D
 

If it's a spontaneous thing, then in the ghost transformation, the dragon couldn't have gained much in the way of extra powers, as doing so would raise its CR, and break Fieari's already-established rules for maximum CR per army points. So, if it's an ad hoc thing, then it should be about as vulnerable as normal. If it's not, then the enemy has undead, and probably lot's of them. In either case, I suggest preparing for battle against undead.
 

I guess it would be good to ask here, what do non-classed characters do with their xp? My Lantern Archons each got 900, I don't know what to do with it. I don't really want to give them class levels, I'd much rather advance them as Outsiders and improve their abilities/etc. I'd especially like to give them incorporeality.

Maybe you could work out a forumla for xp gains to transform into CR improvements. To mirror level advancement, it would be something like [(XP / 1000) / current CR] = how much more CR you can spend as you trade XP for CR. I would be thrilled to really have organic troops like that!
 

That is, more or less, how we're working it. The evil team is in fact counting on this fact, and the unit we're banging heads over right now is being designed as multiple forms, one with a certain CR value, the next with that CR value plus one, etc... so as it gains experience, it gains custom abilities.

Since everything gains experience, yes, this is the way it goes.
 

If those numbers are right, then here's what I'd like to do with my surviving 44 Archons:

0.3 CR to add Protective Aura (as Angels) (normal cost 0.5, - 0.2 for already having Magic Circle against Evil)

0.175 CR to raise caster level of previous spell-like abilities to 10th from 3rd

0.05 CR to add Magic Missile at will to spell-like abilities (1 x 10 x 0.005)

0.25 CR to add Prying Eyes at will to spell-like abilities (5*10*.005)

0.775 + 4.865 => 5.64 - 1.4 (golden rule) => 4.24 / 2 => 2.12 reduction (golden rule)

5.64 - 2.12 => 3.52 *.85 => 2.992 (silver rule)

2.992 - 2.663 (unrounded previous silver rule) = 0.329 increase in final CR

[(875 xp / 1000) / 2.66] = 0.329 CR increase

25 xp remaining on each surviving archon.

Tell me if that looks okay to you.
 

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