D&D Wargaming *ARMIES OF GOOD*

Tyreus said:
Here's what I've come up with. I have made the suggested changes. Their just like constructs, only they have a constitution, reflecting the fact that they used to be human.

War Machine (4 pts each)
Medium Augmented Humaniod
Hit Dice: 2d10 (31 hp)
Initiative: +0 (+0 Dex)
Speed: 30 feet, fly 120 ft clumsy
Armor Class: 20 (+0 Dex, +6 natural, +4 armor)
Base Attack/Grapple: +1/+5
Space/Reach: 5 ft./5 ft.
Attacks: +5 greatsword, 2d6+6
Special Attacks: none
Special Qualities: construct traits, damage reduction 5/adamantine, fast healing 1, greater teleport 2/day
Saves: Fort +0, Ref +0, Will +0
Abilities: Str 18, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Skills: Craft(weapons) +6, Craft(armor) +2
CR 2 (2.595475)

type +0.5*
abilities +0.8
natural armor +0.6
flight, clumsy, 120 ft +0.4
fast healing 1 +0.075
2 HD +1.1
greater teleport 2/day +0.182
damage reduction +0.25
3.907

*This creature has a constitution

Right, looking at the new version - just to remind you or if you hadn't realised, without the Con 0, the unit doesn't get immunity to crits/energy drain/ disease etc. Also, note that due to the fractional CR's for below 4 as I pointed out before, 2.595 rounds down to 2 1/2, not 2 (Table 1-1 in U_K's v4 document). Other than that the calculations all look correct.
 

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Yes, I understand I won't get the immunities. :eek: I forgot about the fractional CR's. Thanks though.

EDIT: I have adjusted their abilities, now they are CR 2, worth 4 pts. I hope they are still useful. I miss the 60 ft cone breath weapon... :p I'm going to work on others, can't have just one type of creature.

I was looking through the pdf and I saw the monster section. The iron collosi is CR 74.84, or 74 rounded down. That must mean the fractional CR table is just for calculating exp, not meant for monster creation. Oh wait, nevermind. Thats for CR's below 4.
 
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Summery for Fieari: Look at Bibliophile fortress proposal and check out my constructs. You can pretty much ignore all the post about building the creatures, all that's been taken care of. I will repost the important one for ease of reference.

Here's what I've come up with. I have made the suggested changes. Their just like constructs, only they have a constitution, reflecting the fact that they used to be human.

War Machine
Medium Augmented Humaniod
Hit Dice: 2d10 (31 hp)
Initiative: +0 (+0 Dex)
Speed: 30 feet, fly 120 ft good
Armor Class: 20 (+0 Dex, +6 natural, +4 armor)
Base Attack/Grapple: +1/+5
Space/Reach: 5 ft./5 ft.
Attacks: +6 heavy flail, 2d6+6
Special Attacks: none
Special Qualities: construct traits, damage reduction 5/adamantine, fast healing 1, greater teleport 2/day
Saves: Fort +0, Ref +0, Will +0
Abilities: Str 18, Dex 10, Con 10, Int 12, Wis 10, Cha 8
Feats: Weapon focus: flail, flyby attack
Skills: Craft(weapons) +6, Craft(armor) +6, Knowledge(tactics) +6, Knowledge(geography) +6
CR 2 (4 pts)

type +0.5*
abilities +0.6
natural armor +0.6
flight, good, 120 ft +0.6
fast healing 1 +0.075
2 HD +1.1
greater teleport 2/day +0.182
damage reduction +0.25
3.907

*This creature has a constitution
 
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Looks like you need to add your Full Attack modifier to the War Machine... and is fireball at will REALLY only +.075 CR? Nasty stuff there...

Genesis scroll cost may be factored into fortress cost. Ten miles sounds reasonable for an island size.

The evil side has indeed attempted to pass off some really hideously disgusting munchkin monsters off on me so far, and I've sent them back to the drawing board until they've become more reasonable. So yes, both sides are being held in check with regards to custom creations.

Next army that's ready (I seem to recall there was one, if anything more needs to be aproved on it, please call it to my attention) may enter the game at the current time (Midnight, start of day 2) with 9 hours worth of actions needed.
 
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If you want them to COME WITH the sword, then you need to spend CR (see: Balors)... if you want to spend gold, that's an entirely different matter.

The war mage seems to be really effective for really cheap. Fireball at will is an ASTONISHING amount of power, and I'm thinking that 4 second level adventurers would have quite a bit of problems with it. 3d6 area damage? That could be a TPK on the first round...

Spell like abilities are so cheap by UKs rules, I think, because they're rarely at will damage dealing spells... you more often get things like sleep, or invisible... almost never fireball. Because of this, I'm going to have to say no to the warmage at that CR.
 

Here is the update for my army with casualties and new recruiting.

Everything as before, with 44 lantern archons (6 were killed).

Axorius goes from a CR 15 to 16 as follows:

Old CR before rule applications: 18.98.

Add 0.2 CR for archon's (Su) Greater Teleportation ability at will.
Add 0.8 CR for 150' winged flight (good). 0.8 CR for flight (good), and a +0.2 is already factored in for the doubled ground speed, which now applies to the flight instead of the ground speed.
Add 0.5 CR for Frightful Presence (Will DC 10 + 1/2 HD + Cha = DC 21)
Add 0.1 (10*2*0.005) CR for See Invisibility at will added to spell-like abilities.
Add 0.1 (10*2*0.005) CR for Change Size at will added to spell-like abilities. See Genie (Efreeti) description to see why Change Size is a different spell from Enlarge Person, but it functions identically to Enlarge Person.
Add 0.2 CR for Telepathy 150'

New unmodified CR is 20.88. With golden rule applied, it is 18.84 (8.4 CR due to hit dice). With silver rule applied to golden rule value, it is 16.014, which is rounded down to 16. As you can see, I could have got significantly more for the 16 CR, but I didn't want to go munchy on you. *grin*

The difference between the old CR 15 and the new CR 16 is 31 army building points. I will spend 37.5 points to get 6 more Lantern Archons, and 11.1 to get 100 Theren Wrens on loan from Wrahn. The remaining 20.4 points, I'll bank to spend on a bigger unit later.

Everything sound good?

[EDIT: Actually, for the wrens, I'd love it if they were actually tiny points of light (kind of like mini-lantern archons or fireflies) with the same stat block as the Wrens.]
 
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What if I bump them up to costing 6 pts each instead of 4? I only planned on having a couple of them. I just need something for ranged attacks, it's no big deal if you still say no. I can always come up with something else. The reason that the spell like abilities are cheap is because you have to have HD for them, something which I would rather not spend CR on...
 
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