Carnifex
First Post
Tyreus said:Here's what I've come up with. I have made the suggested changes. Their just like constructs, only they have a constitution, reflecting the fact that they used to be human.
War Machine (4 pts each)
Medium Augmented Humaniod
Hit Dice: 2d10 (31 hp)
Initiative: +0 (+0 Dex)
Speed: 30 feet, fly 120 ft clumsy
Armor Class: 20 (+0 Dex, +6 natural, +4 armor)
Base Attack/Grapple: +1/+5
Space/Reach: 5 ft./5 ft.
Attacks: +5 greatsword, 2d6+6
Special Attacks: none
Special Qualities: construct traits, damage reduction 5/adamantine, fast healing 1, greater teleport 2/day
Saves: Fort +0, Ref +0, Will +0
Abilities: Str 18, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Skills: Craft(weapons) +6, Craft(armor) +2
CR 2 (2.595475)
type +0.5*
abilities +0.8
natural armor +0.6
flight, clumsy, 120 ft +0.4
fast healing 1 +0.075
2 HD +1.1
greater teleport 2/day +0.182
damage reduction +0.25
3.907
*This creature has a constitution
Right, looking at the new version - just to remind you or if you hadn't realised, without the Con 0, the unit doesn't get immunity to crits/energy drain/ disease etc. Also, note that due to the fractional CR's for below 4 as I pointed out before, 2.595 rounds down to 2 1/2, not 2 (Table 1-1 in U_K's v4 document). Other than that the calculations all look correct.