D&D Wargaming: Evil OOC

It's roughly 320 miles from your former lair to the mountain city. You can go 150' per round, which is 1,500 feet per minute, 90,000 feet per hour, which is 17.05 miles per hour. We can easily assume you can keep this up without rest, being a ghost. 320/17 gives us a flight time of roughly eighteen hours, fourty five minutes. They may be able to manage some sleep time after all. Just so you know.
 
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Being undead means he's immune to subdual damage.

That means he can hustle the whole way there at 34mph cutting his flight time down to 9.3 hrs.
 

Pyrex said:
Oh, suddenly I had another thought.

Tonguez, would the Hunter have told FK or Kael the command words for the Mirror? :]

Yes FK would know - the Mirror was intended as Troop transport and Dragon and Rider pretty much had combined command of the troops :(

why?

The Bard and Marshall know too (and thats all). Kael probably doesn't since the Hunter still wasn't too keen on undead, despite swearing fealty to the Lich King (its all politics afterall) - and now thats moot!

Anyway anyone got ideas on what I should do for a new General? (I've got a Level 10 Bard and a Level 10 Marshall already (presuming the Bard doesn't get roasted too) so I could just upgrade one of them...

(ps note to self - Death Ward is a great spell!, Make sure Unhallow is in place and Kill 'em all!.)
 

Your both wrong actually.
If you look under the description of true dragons it gives you the long range movement scores for all dragon flight speeds. Under 150' speed the long range movement is 40 miles an hour for hustling. Since I am immune to subdual damage as noticed above I can hustle for any amount of time.
If you want to get really bad I haven't seen anything that says undead can't sprint the whole way.

In other words I can get to their city in 8 hours. Long enough for them to sleep but only if they go to sleep immediately and not long enough to study their spells even with that.

To the rest of you.
Forbiddance and forecage two things to look out for all right.
Will Forbiddance stop me if I am already manifested?
 
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Oops. Ya got me there. I was going off the speeds listed in the exploration section. They must've figured that flight is a little faster than walking. :)

Drak said:
Will Forbiddance stop me if I am already manifested?
That is open to interpretation and needs a DM ruling.
 


It says it prevents planar TRAVEL, meaning you can't manifest or demanifest in a forbiddance area. Says nothing about being there, either etherially or manifestly.
 

Yay :D

One more question (there will be others later I'm sure)
How long do my temporary hit points from level drain at full Hp last?
Do these temp. HP stack with temp. HP gained from level draining other people? I can just see myself draining a whole village and then entering a fight with several hundred extra HP.

I need every advantage against these wizards that I can get.
 

Fierari, would you please give me a ruling on my character. I need to know wether or not it's legal and if there's something wrong I need to know what. I cannot do anything until I have heard from you.
I'm sorry for bothering you and I won't ask you again.
 
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Sorry about that. This previous little conflict has litterally taken up more than 8 hours of my time... I really couldn't GET to it.

Now I have time. I'll spend the next hour looking it over.

EDIT: Actually Pyrex has done a pretty good job of it for me. Those things he pointed out are definitely the things that caught my eye... fix those, then I'll look it over again.
 
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