D&D Wargaming: Evil OOC

Hmm, apparently my forces have been wiped out. Which means that my ghost dragon no longer has any support. What happens to high level troops when they don't have any low level troops to support them?

Still waiting to know how we are deciding what extra abilities I get.

Would It be possible to get the metabreath feats using my CHA modifier instead of my (now inexistant) CON modifier.

Would it be alright if I rearranged my skills and feats. I'm pretty sure I messed up when I put them together last time.
 

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I'll apply the template, since I have step by step instructions here. As to support... if you gain additional CR, you must spend it on support before you can go above the baseline again.

As for switching CHA and CON, let me get back to you on that. When it's time for you to level, we'll see.

By the way, one of the reasons I disallowed ressurection spells is because I want death to be shocking, and also because I wanted there to be one or two artifacts that allow ressurection throughout the land. A quest to find such would be interesting, methinks...
 

Alright but you didn't answer my question about wether I could fix my feats and skills. I'm pretty sure I should have 1 more feat and 21 more skill points.
 





Alright folks heres the deal. I am currently a ghost dragon with some very kickass abilities (see rogues gallery for more details). I am flying towards the city that the two wizards came from and I plan on making them pay. I shouldn't take more than 5 or six hours to get there meaning they won't have time to rest and recover their spells.

When I get to the city I plan on going underground and ethereal up to the wizards tower. When I get there I will go into the tower still ethereal and using my +17 hide skill until I find the wizards. Once I find them I am going to move down a level and manifest. Then I am going to move up to the level with the wizard (5 foot step) and use a full attack action. This should let me hit the wizard 3-4 times with energy drain, causing him to lose whatever high level spells he has left. Then I plan on finishing him up with more energy drains.

If both wizards are together I will split my energy drain attacks between them if I can. If they are to far appart I will focus on one and hope the other doesn't have any tricks up his sleeve.

Now I need other peoples opinions on this, as I am flying I am talking through the telepathic bond asking for the other leader's advice. Can you think of anything I am doing wrong. Anything else I should add. What do you think I should expect from the wizards. Remember the wizards might actually be sorcerors and I know they have metamagic wands but I don't know what else they might have or what spells they could use against a ghost.
 


Don't forget your Shield spell. The first thing their army of apprentices is going to try is blasting you with a few hundred of them. Next a junior wizard will Dispel (which will succeed as you're only CL 1) it and they'll try again. Leave before this happens.

Don't be too suprised if you can't get inside their tower. A Forbiddance will prevent you from manifesting within. Tear up their apprentices and leave before they get organized.

Hit and run. If they get a chance to cast a spell you're done. (i.e. Forcecage)
 

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