D&D Wargaming-- Good vs Evil [Waiting List Recruitment]


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It's possible that he went on spring break and just didn't tell anybody. I say we give it a few more days before we swipe it from under him.
 


Agreed, there is a good possiblity of Spring Break/Finals intereference here, though we should give him a good throttling for not letting us know in advance :D , okay, maybe not that bad of a throttling, real life always trumps game life.

Re,

C. Rowe
 


I already spend too much time on ENWorld. As much as I'd like to try DM'ing something like this I'd have to drop out of every other game I'm playing to make enough time; so I'll have to decline.

Thanks for the vote though. :)
 

I seem to never run out of spare time so I could possibly do it.

I've never run a game before so I'd need some help though. Perhaps Pyrex watches over the mechanics on the evil side and someone else watches over the mechanics on the good side. And I could act as the go between, telling you what you learn.

I'd prefer it if someone else took up the mantle though. I'm not sure how well I'd do.
 

I have contemplated running this, but if I did, we would need to restart as I have some rule changes I would introduce, which may change strategies. In anycase we should probably give Fieari a few more days before we contemplate revolt.
 

What rules changes would you propose? I've noticed the following problems:

1. Circumventing the CR caps by buying numerous extremely low-CR creatures (like hundreds of rats) for nearly no points. Most of them aren't so much part of the army as a group that sits around "supporting" the leaders.

2. The map is too big. Armies will never meet on an open field if they can never find each other. =]

3. Low- or non-intelligent troops acting autonomously. The weakness of dumb things is that they have no grasp of tactics, mostly can't communicate, and in the worst case, can't tell friend from foe.

4. Custom monsters getting out of hand. For one, there are just too many of them, but they are also far more optimized than most core monsters/characters.
 

nameless said:
What rules changes would you propose? I've noticed the following problems:

1. Circumventing the CR caps by buying numerous extremely low-CR creatures (like hundreds of rats) for nearly no points. Most of them aren't so much part of the army as a group that sits around "supporting" the leaders.

I personally don't see the problem with this since the rules in place say that the CR used for support troops has to equal that of the Big Troops. If as you say a swarm of rats is an ineffective attack force - then they are used CR unavailable for effective units.

2. The map is too big. Armies will never meet on an open field if they can never find each other. =].

Agreed - the Map is Way to big and that makes things way too boring. (we want to fight not spend the whole game on recon and troop movement!)

3. Low- or non-intelligent troops acting autonomously. The weakness of dumb things is that they have no grasp of tactics, mostly can't communicate, and in the worst case, can't tell friend from foe..

I think whoever acts as DM should keep this in mind - creatures without 'handlers' attack the nearest target (friend or foe) or else flee - thats the danger of using them.
However we need also to account for magic as it applies to say zombies, golems and animals etc eg Zombies in games and movies seem to never attack 'allies' (other undead, spiders etc) - so why should they in this?

4. Custom monsters getting out of hand. For one, there are just too many of them, but they are also far more optimized than most core monsters/characters.

So the Good guys have lots of custom monsters aye - thanks for the tidbit:P

anyway I was also gonna vote Pyrex for replacement DM but if Drakknyte is willing...
 

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