Wrahn said:
My initial idea is that both generals draw up battle plans, detailing how they are set up and what they would like to do. The moderate compares the plans and sets them in motion against each other.
At this point I am at a bit of a loss. The moderator could either finish the battle or post the results of the first "turn" of combat and let the oppposing generals modify their plans accordingly. The first option allows for quicker turns, the second allows for greater control. If we go with the second option, I don't think the turn idea is going to work.
The thing with messageboards and email games of this type is that they do take a long time anyway. Control can be maintained by players posting detailed plans and contingencies too. It is the Dm who will need to keep to the Monday-Thursday deadline as far as I can see.
Also the burden for the Dm is going to be ensuring that the players have ample information in order to make contingency plans viable.
I'd love to institute a rule saying that all combats are to be resolved in three rounds ie
1.Initial Actions
2. Results and Modified Actions
3. Final Outcomes
(with three days given to resolve) but that might be a bit harsh to some
Anyway new rules I've posted a summary of ideas (including my own) below some have gaps and all need discussion but anyway...
Army Creation
1. The Baseline for units is (
3, 3.5, 4, ??)
2. Total CR^2 of support units must equal CR^2 of units above baseline
Any creature with a CR less than 1/4 may not be used as support
3. Classed Units (heroes) may be no more than double the Baseline CR on creation
*I'd apply this to BattleLords in future - ignore this rule for now (we don't want to go and recreate our BLs do we?
4. Customisation - must use a base creature from the core books + templates from WotC products (including website)
Territories
5. Each Battle Lord occupies one territory to the north and south of the neutral unoccupied territory respectively.
6. A battle Lord must invest CR (units) to claim an unoccupied territory equal to
??? CR
7. Armies gain CR for Territories held
*Personally I'd have different territory types (perhaps based on terrain) earning different CR - thus making certain territories more valuable and giving others reason to attack
8. Direct combat earns personal CR which can only be used to upgrade units involved in that action
Actions
9. A Turn is enough time to complete one combat action (subject to terrain, speed and other effects)
- so how do we account for Speed?
10. A BattleLord posts 1 Combat Actions per unit each turn but can post free non-combat action at anytime
11. Combat Actions include Troop Movements into Unallied (enemy or unoocupied) Territory, Troop Upgrades, Fortification of allied structures, Attacks on enemy structures, and offensive use of magics (sabotage eg blighting an enemies crops)