Serpenteye
First Post
We should be able to have more than one battle or action going on in the same RL time for different units of troops. All players should be allowed to be active at all times.
Pyrex said:Each player will be active each turn, but it's still far easer for the DM to run "simultaneous" (i.e. same turn) battles consecutively.
Wrahn said:My initial idea is that both generals draw up battle plans, detailing how they are set up and what they would like to do. The moderate compares the plans and sets them in motion against each other.
At this point I am at a bit of a loss. The moderator could either finish the battle or post the results of the first "turn" of combat and let the oppposing generals modify their plans accordingly. The first option allows for quicker turns, the second allows for greater control. If we go with the second option, I don't think the turn idea is going to work.
The Goblin King said:If I was GM I would skip all this futzing around with troop movements and logistics. I would just assume that it is taken care of by subordinate officers or magic or something.
Basically, your armies all meet on the field of battle. Many historic battles have taken place in this valley. The sky is clear and morale is high on both sides. Good and Evil start at opposite ends of the valley.
Roll for initiative.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.