D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

There are a couple problems with that.

Not all armies are designed to form ranks and charge across the valley.

Not all troops are on equal footing during the day.

Also, why ban TP spells but not TP spell-like-abilities? Seems random and unfair.
 

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Pyrex said:
There are a couple problems with that.

Not all armies are designed to form ranks and charge across the valley.

Not all troops are on equal footing during the day.

Also, why ban TP spells but not TP spell-like-abilities? Seems random and unfair.

Who said anything a about Day time?

All I suggested is that we choose a point where the armies 'meet' - the players can decide whether they are going head to head in battle lines, attacking camps and supply lines and the pc who wins initiative decides whether its day or night

and

It is random and unfair but Teleport is a hassle. However I wouldn't limit any recruited monsters with that ability (but I'll drop this - teleport all you like!:D)

All I'm suggesting is a one off self destruct, lets through it all down and get on with things rumble...
 
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I'd prefer a mutually agreeable time like, say, just after sunset when it's still light enough to see, but all troops on both sides can participate.

I have no real problem with the concept as we're all going to have to rebuild our armies when Wrahn takes over anyway.
 


Tonguez has volunteered to run the big squash, which will probably result in a lot of valuable info for Wrahn when he restarts.
 

Works for me. I am not sure I am the concensus for running it though. I think we can probably give up on Fieari about now though
 



Right so let me see if I've got this.

Tonguez is DMing our final battle between the two forces.
Wrahn is DMing the new game we start afterwards.
I'll be an assistant to Wrahn in the new game.
 


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