Silver Moon
Adventurer
I've been running this campaign since 2003! I have five threads over in the "Story Hour" forum with this campaign. I've been using D&D/Boot Hill hybrid rules for all of these.tecnowraith said:I am about to design a world where it is a typical D&D but with a twist. I want to add the themes of the wild west like societies, culture and profession to a typical D&D fantasy world, examples would be half-orc cowboys or eleven spirit warriors (these might change). I do not want anything too cliche with mixing of themes. Think how Eberron has a pulp style where my world Wild West style to a D&D fantasy world.
Check out the threads "Revenge, Renewal and the Promise of a New Year", "Wizards Whiskey and Wonderful Things", "Here there be Vampire" and "Ballots and Bullets" for the very successful Play-by-Post game.
Essentially I'm using D&D rules except for firearms combats which use two of the Boot Hill tables for hit location and wound severity. The world has D&D pantheons and religions rather than Judeo/Christian and so instead of the Protestant Reformation in the 15th century Europe split over Clerical vs. Wizard magics.
As for races High Elves = American Indians except for Centaurs which are also American Indians, Wood Elves = Central and South American Indians, former slaves from Africa are Ogres, Chinese are Orcs.
I've stuck to actual history rather closely but have made some tweeks to account for magic. It's generally a low-magic world.