covaithe
Explorer
Here's a first take of Leng's character sheet.  After some thought, I built him around a halberd instead of a single sword, since it fits his theme of lower-than-average dexterity better.  14 AC, ouch!
[sblock=Lucky Leng, Human Fighter 2]
Initiative: +2
Senses: Perception +2
Alignment: Lawful good
Languages: Common, ?
Str 18 (+4)
Dex 12 (+1)
Con 16 (+3)
Int 10 (+0)
Wis 12 (+1)
Cha 10 (+0)
HP 37; Bloodied 18; Healing Surge 9 (12/day)
AC 14; Fort 18, Ref 13, Will 13
Speed 6
Action Points 1
Skills:
Acrobatics +2, Arcana +1, Athletics +10t, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +9t, Heal +7t, History +1, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +6t, Thievery +2
t = Trained Skill
Feats:
Gear:
	
	
	
		
Racial and class features:
Powers
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 basic melee attack (halberd) (standard; at will, martial, weapon)
+8 vs AC; 1d10+4 damage.
  
 basic melee attack (unarmed) (standard; at will, martial)
+8 vs AC; 1d4+4 damage.
  
 Cleave (standard; at will, martial, weapon)
+8 vs AC; 1d10+4 damage and an adjacent enemy takes 4 damage.
  
 Reaping Strike (standard; at-will, martial, weapon)
+8 vs AC; Hit: 1d10+4 damage Miss: 4 damage
  
 Sure Strike (standard; at-will, martial, weapon)
+10 vs AC; 1d10 damage
  
 Spinning Sweep (standard; encounter, martial, weapon)
+8 vs AC; 1d10+4 damage and you knock the target prone.
  
 Comeback Strike (standard; daily, martial, weapon, reliable)
+8 vs AC; 2d10+4 damage and you can spend a healing surge
Boundless Endurance(minor; daily, personal, healing, martial, stance)
Effect: you gain regeneration 5 when you are bloodied
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[sblock=Appearance]Lucky Leng is tall and bony, with callused hands and slighly lumpy features. He moves awkwardly and tends to duck his head a lot when speaking or entering buildings. He often has food stains down the front of his simple brown tunic.
[/sblock]
[/sblock]
				
			[sblock=Lucky Leng, Human Fighter 2]
Initiative: +2
Senses: Perception +2
Alignment: Lawful good
Languages: Common, ?
Str 18 (+4)
Dex 12 (+1)
Con 16 (+3)
Int 10 (+0)
Wis 12 (+1)
Cha 10 (+0)
HP 37; Bloodied 18; Healing Surge 9 (12/day)
AC 14; Fort 18, Ref 13, Will 13
Speed 6
Action Points 1
Skills:
Acrobatics +2, Arcana +1, Athletics +10t, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +9t, Heal +7t, History +1, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +6t, Thievery +2
t = Trained Skill
Feats:
- Human perseverance: +1 to saving throws
 - Power attack: can choose to trade -2 to attack for +2 (+3 for 2-handed) damage
 - Potent challenge: add con mod to opportunity attack damage.
 - Innate martial arts: allows unarmed basic melee attack, see below. Also, +1 when attempting to grab.
 - Martial arts training: Treat your fists as weapons. Allows the use of weapon powers while unarmed.
 
Gear:
		Code:
	
	Cost   Weight   Item
 n/a   15       leather armor
 n/a   12       halberd
???g    ?       gold
	Racial and class features:
- Proficiencies: Cloth, leather, hide, chainmail, scale, light shield, heavy shield, simple melee, military melee, simple ranged, military ranged
 - Human Bonuses: One extra feat, one extra trained skill, one extra at-will power
 - Combat challenge: Can mark an enemy with attack. Marked enemy takes -2 to attacks that do not include you. When adjacent marked enemy shifts or makes an attack that doesn't include you, make a basic melee attack as an immediate interrupt.
 - Combat superiority: Add wisdom mod to opportunity attack rolls. If the OA was provoked by a move and hits, that enemy stops moving.
 - Fighter weapon talent: +1 to attack with 2-handed weapons
 
Powers
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 basic melee attack (halberd) (standard; at will, martial, weapon)+8 vs AC; 1d10+4 damage.
 basic melee attack (unarmed) (standard; at will, martial)+8 vs AC; 1d4+4 damage.
 Cleave (standard; at will, martial, weapon)+8 vs AC; 1d10+4 damage and an adjacent enemy takes 4 damage.
 Reaping Strike (standard; at-will, martial, weapon)+8 vs AC; Hit: 1d10+4 damage Miss: 4 damage
 Sure Strike (standard; at-will, martial, weapon)+10 vs AC; 1d10 damage
 Spinning Sweep (standard; encounter, martial, weapon)+8 vs AC; 1d10+4 damage and you knock the target prone.
 Comeback Strike (standard; daily, martial, weapon, reliable)+8 vs AC; 2d10+4 damage and you can spend a healing surge
Boundless Endurance(minor; daily, personal, healing, martial, stance)
Effect: you gain regeneration 5 when you are bloodied
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[sblock=Appearance]Lucky Leng is tall and bony, with callused hands and slighly lumpy features. He moves awkwardly and tends to duck his head a lot when speaking or entering buildings. He often has food stains down the front of his simple brown tunic.
[/sblock]
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