covaithe
Explorer
Here's a first take of Leng's character sheet. After some thought, I built him around a halberd instead of a single sword, since it fits his theme of lower-than-average dexterity better. 14 AC, ouch!
[sblock=Lucky Leng, Human Fighter 2]
Initiative: +2
Senses: Perception +2
Alignment: Lawful good
Languages: Common, ?
Str 18 (+4)
Dex 12 (+1)
Con 16 (+3)
Int 10 (+0)
Wis 12 (+1)
Cha 10 (+0)
HP 37; Bloodied 18; Healing Surge 9 (12/day)
AC 14; Fort 18, Ref 13, Will 13
Speed 6
Action Points 1
Skills:
Acrobatics +2, Arcana +1, Athletics +10t, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +9t, Heal +7t, History +1, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +6t, Thievery +2
t = Trained Skill
Feats:
Gear:
Racial and class features:
Powers
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basic melee attack (halberd) (standard; at will, martial, weapon)
+8 vs AC; 1d10+4 damage.
basic melee attack (unarmed) (standard; at will, martial)
+8 vs AC; 1d4+4 damage.
Cleave (standard; at will, martial, weapon)
+8 vs AC; 1d10+4 damage and an adjacent enemy takes 4 damage.
Reaping Strike (standard; at-will, martial, weapon)
+8 vs AC; Hit: 1d10+4 damage Miss: 4 damage
Sure Strike (standard; at-will, martial, weapon)
+10 vs AC; 1d10 damage
Spinning Sweep (standard; encounter, martial, weapon)
+8 vs AC; 1d10+4 damage and you knock the target prone.
Comeback Strike (standard; daily, martial, weapon, reliable)
+8 vs AC; 2d10+4 damage and you can spend a healing surge
Boundless Endurance(minor; daily, personal, healing, martial, stance)
Effect: you gain regeneration 5 when you are bloodied
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[sblock=Appearance]Lucky Leng is tall and bony, with callused hands and slighly lumpy features. He moves awkwardly and tends to duck his head a lot when speaking or entering buildings. He often has food stains down the front of his simple brown tunic.
[/sblock]
[/sblock]
[sblock=Lucky Leng, Human Fighter 2]
Initiative: +2
Senses: Perception +2
Alignment: Lawful good
Languages: Common, ?
Str 18 (+4)
Dex 12 (+1)
Con 16 (+3)
Int 10 (+0)
Wis 12 (+1)
Cha 10 (+0)
HP 37; Bloodied 18; Healing Surge 9 (12/day)
AC 14; Fort 18, Ref 13, Will 13
Speed 6
Action Points 1
Skills:
Acrobatics +2, Arcana +1, Athletics +10t, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +9t, Heal +7t, History +1, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +6t, Thievery +2
t = Trained Skill
Feats:
- Human perseverance: +1 to saving throws
- Power attack: can choose to trade -2 to attack for +2 (+3 for 2-handed) damage
- Potent challenge: add con mod to opportunity attack damage.
- Innate martial arts: allows unarmed basic melee attack, see below. Also, +1 when attempting to grab.
- Martial arts training: Treat your fists as weapons. Allows the use of weapon powers while unarmed.
Gear:
Code:
Cost Weight Item
n/a 15 leather armor
n/a 12 halberd
???g ? gold
Racial and class features:
- Proficiencies: Cloth, leather, hide, chainmail, scale, light shield, heavy shield, simple melee, military melee, simple ranged, military ranged
- Human Bonuses: One extra feat, one extra trained skill, one extra at-will power
- Combat challenge: Can mark an enemy with attack. Marked enemy takes -2 to attacks that do not include you. When adjacent marked enemy shifts or makes an attack that doesn't include you, make a basic melee attack as an immediate interrupt.
- Combat superiority: Add wisdom mod to opportunity attack rolls. If the OA was provoked by a move and hits, that enemy stops moving.
- Fighter weapon talent: +1 to attack with 2-handed weapons
Powers
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+8 vs AC; 1d10+4 damage.

+8 vs AC; 1d4+4 damage.

+8 vs AC; 1d10+4 damage and an adjacent enemy takes 4 damage.

+8 vs AC; Hit: 1d10+4 damage Miss: 4 damage

+10 vs AC; 1d10 damage

+8 vs AC; 1d10+4 damage and you knock the target prone.

+8 vs AC; 2d10+4 damage and you can spend a healing surge
Boundless Endurance(minor; daily, personal, healing, martial, stance)
Effect: you gain regeneration 5 when you are bloodied
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[sblock=Appearance]Lucky Leng is tall and bony, with callused hands and slighly lumpy features. He moves awkwardly and tends to duck his head a lot when speaking or entering buildings. He often has food stains down the front of his simple brown tunic.
[/sblock]
[/sblock]