With D&D being the first modern RPG, it has outsize cultural influence on the hobby, the industry, and adjacent media. I am curious what sorts of D&D-isms you see in other, non-D&D TTRPGs and related media (like CRPGs and card/board games). Along with the question: do you like seeing these things, or are pervasive D&Disms a bad thing to you?
For example, the notion of "classes" extends broadly beyond D&D. They are usually categorized into something like Warrior, Rogue and Wizard (with some fuzziness in the lines and the possible inclusion of a Priest category). Even some "point buy" or "skill based" TTRPGs embrace the categories and archetypes if not the classes.
Of course many TTRPGs use D&D races (usually with one or two stand out exceptions like faeries or lizard people). The Tolkien+ list is a pretty pervasive part of the landscape in modern fantasy gaming beyond D&D.
I will note that a lot of this is a reinforcing cycle: D&D inspires other games including CRPGS, and these things inspire D&D in return, and on and on. There's a lot of World of Warcraft DNA in modern D&D for example.
Anyway, how do you feel about D&Disms outside actual D&D, primarily in other fantasy TTRPGs?
For example, the notion of "classes" extends broadly beyond D&D. They are usually categorized into something like Warrior, Rogue and Wizard (with some fuzziness in the lines and the possible inclusion of a Priest category). Even some "point buy" or "skill based" TTRPGs embrace the categories and archetypes if not the classes.
Of course many TTRPGs use D&D races (usually with one or two stand out exceptions like faeries or lizard people). The Tolkien+ list is a pretty pervasive part of the landscape in modern fantasy gaming beyond D&D.
I will note that a lot of this is a reinforcing cycle: D&D inspires other games including CRPGS, and these things inspire D&D in return, and on and on. There's a lot of World of Warcraft DNA in modern D&D for example.
Anyway, how do you feel about D&Disms outside actual D&D, primarily in other fantasy TTRPGs?