WotC D&D's Best Year Ever - But Hasbro's Goal Is For D&D e-Sports

We frequently get told that Dungeons & Dragons is having it's best year ever, which is awesome news for our hobby. Hasbro's Chairman, Brian Goldner, reiterated this to CNBC in an interview. But Goldner raised a new "e-sports" dimension to D&D's future growth.

We frequently get told that Dungeons & Dragons is having it's best year ever, which is awesome news for our hobby. Hasbro's Chairman, Brian Goldner, reiterated this to CNBC in an interview. But Goldner raised a new "e-sports" dimension to D&D's future growth.


Screen Shot 2018-07-24 at 16.22.18.png



He talks about the Magic: the Gathering online "Arena" which had more than a million beta signups. But then he goes on to talk about D&D. CNBC says "... Hasbro's goal over time will be to build fantasy games like "Dungeons & Dragons" into esports properties "ripe for esports competition" as consumers increasingly choose digital gaming over standard board games."

What that means, exactly, I'm not sure. I'm not 100% sold that the article interpreted his comments correctly. Certainly card games could be imagined as e-sports, and I'm sure some kind of competitive D&D spin-off could be imagined, too, though what form that would take is anybody's guess. Some kind of PvP battle arena? D&D isn't currently viewed as a competitive game, and this could refer to other games based off the properties rather than bringing the tabletop RPG itself to e-sports. However, we shouldn't forget that D&D has had plenty of competitive tournament play at conventions over the years, so this isn't as surprising a move as one might think.

My guess - if this refers to D&D - is that this doesn't affect the tabletop RPG, but is about creating brand new online competitive games based on IP like the Forgotten Realms (although referred to as simply "Dungeons & Dragons"). But your guess is as good as mine!

You can watch the full interview over at CNBC.

The interviewer comments that he thought Dungeons & Dragons was a "so-so brand", and was surprised that it was called out in Hasbro's earnings report.

"We're also building a suite of digital games around Dungeons & Dragons and Magic: the Gathering. Our Magic Arena product is underway in a closed beta, we've had more than a million people sign up, and we're very excited about launching that later this year. So you'll be able to play Magic: the Gathering or Dungeons & Dragons on a mobile device or online as well as face-to-face."

Goldner goes on to say:

"Well, once you build this mobile game, we're also seeing that just with the analogue game, people are watching us on e-sports, we have about a million viewers a month watching a Magic: the Gathering game, and people watching Dungeons & Dragons on Twitch, and so we think over time we build this to be more of an e-sports property, it's a very immersive game, and it's global and ripe for e-sports competition."

It'm not clear whether he's referring to D&D as e-sports, or whether he means M:tG as e-sports and D&D on Twitch.

Competitive D&D play, such as the RPGA's D&D Open Championship which began in 1977, and which became the D&D Championship Series in 2008 (it ended in 2013) involved teams of players competing to score points in adventure modules. WotC brought it back for D&D 5th edition at Origins Game Fair in 2016.

Our own Mike Tresca talks more about D&D competitive play's history in his article Could D&D Ever Have an eSport? "Thanks to its wargaming roots, tournament play was well-established by the time D&D came along. Tournaments were associated with wargaming conventions. The first large-scale D&D tournament took place at Origins in Baltimore, MD on July 25-27. An estimated 1,500 attended, with 120 participating in the D&D tournament."

And one should not forget NASCRAG, the National Society of Crazed Gamers, which ran D&D tournaments from 1980-2011, before moving to Pathfinder instead.

NOTE - for some people if you're viewing this from the news article, something wonky has happened to the comments, and only the first 12 comments are currently showing. If this applies to you, and you want to read the comments, head to the thread here.
 

log in or register to remove this ad


log in or register to remove this ad


I imagine the e-sport version of D&D like a mixture of game-live show (for example the famous Critical Role) and an asymetric game. A player would be the storyteller and the dungeon master, creating rooms and adding mosters and traps like a mixture of RTS (Warcraft III) and tower defense (Orcs must die or Fortnite: save the world). The public wouldn't see the players, but the characters withing the videogame.

Other option may be to create something like a videogame of d20 skirmishes, mixture of RPG and wargame. The players would control a PC warlord and some "sidesicks", but this would need a lot of playtesting (Do I hire a gunslinger or a warmage?, an expensive construct or more squires to reload crossbows?). Or a player would be the leader of the gang playing like a RTS, and the other players would be the sidesicks playing like a standar Action-RPG.
 

ccooke

Adventurer
I want live action LaRP arena battles. I’d want real weapons and all but the whole ‘bloodshed on TV’ thing doesn’t go over very well. Maybe make it like WWE.

... damnit, you're making me miss Odyssey again (a UK larp I used to crew, in which there were arena battles with stands for people to watch. The setting was - very, very roughly - "Alexander the Great tried to conquer the gods and it went badly for him, and now the gods have forbidden war and summon everyone to the island of Atlantis which they raise once a year, where nations can challenge other nations for battles in the arena to decide the ownership of cities, etc". The arena was amazing - think 10-30 people fighting and another hundred or so watching, cheering, jeering, chanting...)
 




Dire Bare

Legend
This is quite an old thread.
Yeah, and the resurrecting post doesn't add content or context into why . . .

But it does seem timely, as WotC has had another amazing year and continues to promise more digital, more streaming, more "esports". I'm guessing the pandemic threw a wrench into their plans since 2018!

While competitive D&D is nothing new, and there is a place for it within the esports realm . . . I'm more interested in WotC catering to D&D's strength as a cooperative game. Find ways to move from watching people play (Critical Role) to facilitating people to start playing.
 

Orius

Legend
I thought this was a fresh topic related to WotC getting new leadership until I saw lowkey deleting all of his posts again.

I'm not really enthusiastic about competitive D&D either. Sure it's been there from the start, but I also think it didn't really help develop the game they way it was seemingly intended to be run, as tournament play really couldn't accommodate megadungeons, wilderness sandboxes and domain building.

And rules sets that encourage a lot of character building and especially charoping are really bad for this. 3.0 is the worst example and I would never want to play or run that with a highly competitive game, but 5e and some versions of 2e have that problem too. Possibly 4e as well.
 

Remove ads

Remove ads

Top