In another of D&D Beyond's frequent data shares, here is a look at the most popular fighter subclasses currently in use. The Champion leads the pack, followed by Battlemaster, Eldritch Knight, Gunslinger, and Samurai.
They are allowed that choice. So if they go through training, then they can unlock said fighting style for their characters. Characters can also train to unlock the use of the Weapon Mastery feats UA as well.
I also allow all fighters/style users to select published and UA styles as well.
I will actually reward certain feats for actions preformed. So going through enough downtime training, I award the Weapon Mastery Feats and not through leveling up.I'm confused. What is the mechanical basis for "going through training" here? Are you talking about Marks of Prestige -> Training, DMG pg.231? Downtime Activies -> Training, DMG pg.131 only discusses training to gain levels.
Even if their character received a mark of prestige in that they can receive training, you'd need a feat that grants a Fighting Style (do any? None that I know of. I think it would be a good feat to publish, though!).
The cantrip by itself is only barely better than a heavy crossbow, and a probably a downgrade from a stat modded longbow. Were you thinking a straight d10 was enough, or was it more the d10+stat?I think fixing the Arcane Archer can be done by giving it the Eldritch Blast cantrip and having it scale by level. It's basically arrows but refluffed via the cantrinp. Save the special stuff for outside of cantrip blasting.
Well, Eldritch Blast can shoot 2, 3, even 4 times per turn at higher levels, while a heavy crossbow only ever shoots once per round. I'd say that's quite a bit better than a heavy crossbow.The cantrip by itself is only barely better than a heavy crossbow, and a probably a downgrade from a stat modded longbow. Were you thinking a straight d10 was enough, or was it more the d10+stat?
It would scale via INT+modifer I would assume. Or automatically give it the effect of agonizing blast so that way it scales off of INT.The cantrip by itself is only barely better than a heavy crossbow, and a probably a downgrade from a stat modded longbow. Were you thinking a straight d10 was enough, or was it more the d10+stat?
Does that feat grant the Fighting Style fighter class ability rather than just weapon proficiencies in your game?I will actually reward certain feats for actions preformed. So going through enough downtime training, I award the Weapon Mastery Feats and not through leveling up.
I can think of three different ways to shoot a heavy crossbow more than once per round.Well, Eldritch Blast can shoot 2, 3, even 4 times per turn at higher levels, while a heavy crossbow only ever shoots once per round. I'd say that's quite a bit better than a heavy crossbow.
Well, a fighter gets 2, 3, and even 4 attacks a round at higher level, which puts the heavy crossbow pretty much right on par, wouldn't you say (I guess with a feat to help loading time)? I asked because without the equivalent of Agonizing Blast the cantrip is actually worse.Well, Eldritch Blast can shoot 2, 3, even 4 times per turn at higher levels, while a heavy crossbow only ever shoots once per round. I'd say that's quite a bit better than a heavy crossbow.
My two cents, I think EB shouldn't scale with level. But that's a ruefully unpopular opinion 'round here.
No. It's just the Weapon Mastery Feats from one of the UA.Does that feat grant the Fighting Style fighter class ability rather than just weapon proficiencies in your game?
Ah. like the Sword or spear feats?No. It's just the Weapon Mastery Feats from one of the UA.
I can see myself allowing that. Perhaps through Marks of Prestige "tokens" that are traded in to represent the training.Do you allow characters to learn the Fighting Style fighter class feature in downtime as well?
No. It's just the Weapon Mastery Feats from one of the UA.
Well that's easy.Those feats don't offer Fighting Styles, though. They're sort of like fighting styles in feat form, but they're not the same, so I'm still a bit confused how learning Fighting Styles is possible for Clerics or Druids.
I just snap my fingers and they have em.Those feats don't offer Fighting Styles, though. They're sort of like fighting styles in feat form, but they're not the same, so I'm still a bit confused how learning Fighting Styles is possible for Clerics or Druids.
I just snap my fingers and they have em.
Join me next week when I have the BBEG REBUKE a Nat 20 roll because he stole the Goddess of Fates's control of fate and the plot asks the PCs to figure out how to beat that.
I just snap my fingers and they have em.
Your good. I originally kept Blessed Warrior and Druidic Warrior just to the Paladin/Ranger too, then I thought, why not?Got it, I just was confused because it didn't make sense with your original statement - "I actually allow ALL features of that UA to be used. So paladins/clerics in my games can use Blessed Warrior and druids/rangers can use Druidic Warrior. You can easily Homebrew an Eldritch Warrior fighting style to do the same thing for Bards/Eldritch Knights." Nothing in the alternate class features UA allows training rules to let Druids and Clerics to get those fighting styles. But I understand what you're doing now, and that's cool.
Have to admit: I'd be a little leery of giving out the class features of one class to another, particularly when it is a fairly defining feature of a relatively underpowered class being given to an already-powerful class.Your good. I originally kept Blessed Warrior and Druidic Warrior just to the Paladin/Ranger too, then I thought, why not?