D1: Ashin's Commission (El Jefe judging)


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Ironwolf plops his prisoner on the ground next to Zaeryl's.

"This one's just dazed, he'll be all right. Did we get the third one?"
 


"Good. We'd better confiscate their gear, if one of them get's loose somehow I don't want to be stabbed."

He'll remove armor, weapons, and anything other than normal clothing from his prisoner. He'll also take the soldiers boots.

"Hard to make good time in the woods in bare feet. Too many unpleasant things you might step on. We'll want to do the same with the other two, once we're sure they won't die on us. Shall we force are way through to Duvik, and give these to the local law to hold onto?"
 

"We aren't going to be able to force our way to Duvik through an alert army that somehow was good enough at spotting small things that the grunts caught a tiny little stone when they weren't on the alert."

"Besides, if we recall correctly, the Fallonese were strong enough here to be throwing people in internment camps and Duvik is a small village. If they want their soldiers back, they could just take them from Duvik, and they could use the presence of prisoners of war as an excuse to simply invade. The only logical actions seem to be to either give up on defeating Fallon or to eliminate the enemy threat little by little each time we get the chance, starting now."

"And speaking of enemy threat, where is Michael?"
 

Michael finally pulls himself up onto his horse and tries to slow his breathing as everyone else dashes off.
Take a moment to think. Right thought brings right action.

He lifts his helmet off, takes a deep breath, and lets it out quietly. Between this breath and the next he closes his eyes and listens, intently, for whatever noise is in the air at the camp.
Please, Sela, just a little more good luck.

Michael's last Listen check (1d20+3=20)
 

"These soldiers probably have people that love them back in Fallon. I don't suppose you could give them a post hypnotic suggestion to dessert or something, or alter their memory so that they think they were found asleep on duty and ran for it before they could be hauled in and strung up for dereliction of duty?"
 

"Three of psychic power, and not a one who can do anything resembling that," Zaeryl sighs, "Ironic, no? The accursed Telepaths are far too common, usually. That would be a viable option if we had it, but since we don't, termination seems the only option available to us at this time. We must choose between the innocent people of Duvik who are suffering through no fault of their own, and these soldiers, who despite having families also have made their choice to pursue a regime of domination and killing in return for pay, even if they aren't the ones who created said policy. It is part of the risk in their job description, and their families will likely receive extensive pensions if they fall in the field. Now let's move further away."

(OOC: Zaeryl continues moving away from the camp)
 


ooc: We're still in combat time? Oh $#%^#, that can't be good!

In that case, Ironwolf's official action will be to divest the prisoner of his stuff.
 

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