[d20 Apocalypse] After the Blast OOC

I just had a thought here: being a narcotics officer, and thus intimately familiar with the Chicago underground, would James have an idea of where to find out of the way safehouses, gambling dens, and the like that may be off the public radar? Anything normally used by organized criminals that may be unknown to most common people (back alley medical clinics included)? Thinking about taking advantage of the Knowledge[Streetwsie] here...
 

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That's exactly what Knowledge (streetwise) is for. Feel free to roll away. Just make sure you indicate what you are rolling for. :)

FYI, a lot of that kind of stuff is downtown, so the DC to locate something like that this far outside of town will be fairly difficult, probably around 20 (just to give you an idea of what you are shooting for in case you want to use an AP).
 

Speech Posting Protocol

failedreality, please change your speech post color to Blue (unless Blue is already taken, I didn't check). Navy is too difficult to read against black.

To those of you who are not using bold for speech, please try to do so. It is another thing that helps make posts easier to read.

Thank you for your cooperation.
 

BTW, any of your characters who are over 18 probably took high school physics and have a chance to remember that a nuclear blast causes an EMP, ruining roughly 90% of electronic devices in its wake. The only ones that aren't ruined are those heavily-sheathed or guarded in non-conductive materials. Xavier is too young to know about that, but the rest of you can roll a DC 10 Intelligence check to see if they remember that bit from high school or secondary school. If you have Knowledge (physical sciences), you may use that skill check modifier instead.
 

Since Sophie mentioned it, Knowledge (physical sciences) can also be used to determine if you know anything about the effects of radiation from a nuclear bomb.
 



Being a physicist, Francisco knows at least the basics of nuclear physics. It depends on what type of physicist he is. When in doubt, that's what the roll is for. :)
 

FYI, even if the roller is not working, you can still take 10 on many types of rolls. Generally as long as you are not in combat or a stressful situation, you can take 10. You can even take 10 when there is the possibility for failure.
 


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