First of all, I think everyone needs to read the description of the knife because most of you seem to be confused about what a pocket-knife is.

The d20 Modern "knife" includes hunting knives, butterfly or "balisong" knives, switchblades, and bayonets (when not attached to rifles). A Swiss army knife is a utility knife, not a weapon. Although it can be used as one in a pinch, it is not designed for such. It does not have a handle that is designed for being gripped in a melee, nor is the blade particularly long or pointed enough to make penetration or slashing as deadly. When used as a weapon, a pocket-knife deals 1d4 damage with a 20x2 critical hit modifier and has a -4 penalty to hit as an improvised weapon (although some abilities allow you to negate the penalty for improvised weapons).
[sblock=Frozen Messiah]You seem to be missing your 3rd level talent for Strong Hero. I saw Extreme Effort. Did you mean to take Improved Extreme Effort as well? Your defense bonus should be +5 I believe (+2 from Strong Hero, +2 from Infiltrator, and +1 from Helix Warrior). That makes your total Defense a 16. Rather than putting the defense bonus in the Misc column, put it in the Armor column instead (since you use either your Armor or defense bonus, whichever is higher). I also don't think you calculated your saving throws right. I calculated F +5 R +4 W +0 (Weak Will flaw). Your hp total should start out at the average (which is 44). Just to remind you characters with Criminal and Law Enforcement occupations are the only ones who may begin with a firearm. Since there are no bases in the blast area, Military characters are considered to be on leave or off-duty at the time and may not (legally) carry a firearm within the city limits of Chicago because of the handgun ban. As a character from the armed forces, Terrence should feel obligated to follow this law, and as a government super-weapon (Helix Warrior), he is probably overconfident about his ability to get himself out of a jam in a dangerous situation anyway. XP is base for whatever the character's starting level is, in your case 21,000. You also begin with the Simple Weapons Proficiency feat.
I'm not sure how you calculated your skill points, but I can't seem to come to the same number you did any way I try it. That actually brings up another point now that I think about it. The maximum level for an adult is 5th (see 1st post), meaning that your character would have to be middle-age. That means his ability scores before reaching 6th level were Str 17, Dex 13, Con 13, Int 13, Wis 9, Cha 7, which is not possible because all scores start with a base of 8 (it would also cost more than 25 points, unless you were assuming a -1 penalty to Cha was an even trade for 1 point). Upon reaching 6th level, his Intelligence would increase to 14, increasing his skill points by 1 per level for each level thereafter. So the most skill points I could see him having, as built, is 50. If you'd like to go back and re-engineer your character to take the age into account, feel free. I'm OK with the -1 to Cha to trade for 1 point solution too, but you'll have to lower your skill points to 50.[/sblock]
[sblock=failedreality]You can eliminate the alignment and deity entries. d20 Modern doesn't use them. Your BAB (base attack bonus) is +2. Your ACP (armor check penalty) is -0 (I didn't see a Kevlar vest or anything like that in your equipment). The XXp. entries after the ability scores are to indicate how many points you spent. This helps me make sure you spent your points right. Since it looks to me like you have the right number of points (25), I'm guessing you did. It still helps to have it there if the GM is using point buy as the ability score generation method. You do not currently have any damage reduction, spell resistance, spell save bonus, or spell failure chance (usually from armor), so just put a - or 0 in those entries (don't delete them; you might have something for them later). Your current XP is the base for your level: 3000. For your Defense, put your Defense bonus in the Armor column since you use the greater of your Armor or Defense bonus. Also include your Dex bonus. Zero out the other Xs in the Armor (which should be renamed Defense for this system). There is a slight problem in your feats. You have the right number, but at least one of them needs to come from the Fast Hero bonus feat list. Your skill points is 30. Max ranks is 6/3. I really can't read it the way you have it now to check it for accuracy though. Read my advice in the post above and see if you can fix it. Remember to zero out any other Xs. Everything else looks good. I like the background.[/sblock]
[sblock=Willette]You can eliminate the alignment and deity entries. d20 Modern doesn't use them. You get two bonus languages because of your Intelligence modifier. They can be any two languages you wish. I am guessing you chose Handle Animal and Survival as your two permanent class skills. If so, that needs to be indicated somewhere. Under Profession, you should indicate what that profession is as a sub-heading, such as Profession (farmer). Other than that everything is gravy. Good job.[/sblock]
Voda Vosa, looking forward to what you put together.
Still recruiting peeps for this one if anyone else is interested.