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[D20 CoC] Beyond the Mountains of Madness Campaign - Recruiting Alternate Players

Dallas4lr said:
Other spells like create gate or control weather clearly could benifit the party.
Dallas my boy, really I think that you misunderstand our intentions here. I'll let JD weigh in since I know he's looking soooo forward to it. ;)
 

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Shaman,


I don't see myself downplaying this character, I have no reason to downplay my character. This is a horror RPG called COC, probably the most deadly RPG ever made, :) . No I truly do respect everyones views, and realize that we all can have different perspectives of the same game. You have your perspective of the character, and I was just explaining how I developed this character.

Shaman would you please answer these two questions if its not too much trouble:

1)Would you consider a 4th lvl character that has experienced -2 sanity loss, and has no knowledge of cults, Old ones, or mythos creatures to be Mythos Heavy?

2) If this same character had psychic feats (which are allowed) instead of spellcasting and no mythos inquiry, would he be any less Muncheny???? -

To me that term is kind of a degrading and a disrespectful comment. Remember I did preface the whole thing with a question. If psychic feats are allowed, what about spellcasting? So I was concerned about the balance of the game, and very respectful to the GM and the other players with my presentation of my character. So please, if its not to difficult, do you think you could offer me that same level of respect that I extend. Remember, when I developed this character I was not told that these were suppose to be ordinary people. Furthermore, I think that the additional 40 pts alloted to our attributes, bringing all the characters in at lvl 4, and allowing psychic feats is more than enough of an indication that this isnt going to be a walk in the park!!!! So please for give me for strapping my self up in response to this.


To alleviate any further issues, I will attempt to modify the character with no spellcasting or mythos experience at all!!!! He will just be a Priest/Scientist with weapons proficency and pyshic feats since they are allowed.

Dallas
 

Taitzu,


I don't think their is a misunderstanding, and if there was it was probably on my part. I just didnt understand that our characters were suppose to be everyday people - with some extra stuff allowed, but other stuff that isn't.

I'm sorry that I didnt make my character like everybody else.

Its certainly not a big issue.

My only reason for defending my point, was because I truly did not set out to design a character that would have some inherent advantage, edge or survivability above the others. I was thinking from a party perspective, what could potentially help us all. Besides just liking to be different. I have played in games were one or two characters were over the top, and it made the game far less enjoyable.

In conclusion, maybe the character as I presented it, was not right for this particular game. I just wanted every one to understand, that because I didnt develope him with the perspective of having an edge, and just being different, that maybe thats whats preventing me from seeing his overall catastrophic effect on gameplay.

And I do see how create gate, or control weather could be out of place here, if the GM did not want the characters to be able to alter or escape particular situations. In my game if I thought that the spells would cause a problem they would not be allowed.

Dallas
 
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Shaman,


I am not disturbed by this, and I dont think I misunerstand you. I think you summed it up with the following statement.


"Dallas4lr, semantics aside, your character isn't just 'different' - he has knowledge and abilities that exceed those of the others. To be brutally honest, it seems rather munchkinny to me - Mythos knowledge AND magic AND firearms."


As I see it every character in this game has knowledge in two or three areas that I do not. But because you assume that my character has this great breadth of Mythos knowledge, in addition to weapons proficency, and spellcasting you automatically presume that this could be a problem.

I would also be concerned if a starting character had intimate encounters with mythos creatures, Old Ones, and cults; with the added ability to summon Cthuga. Fortunately this is not the case.

I truly believe that Father Ruckers abilities and impact on the game maybe, and I repeat maybe, are being over stated.

Dallas
 
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Greetings,


I am currently revising my character, mythos and spellcasting will be removed in favor of physic feats. Once I have done this the new character will be posted.



On with the adventure!!!!
and hopefully no hard feelings

Dallas
 

Greetings,


Father Rucker has been modified. I decided not to add psychic feats only because the changes in attributes would really make him a different charcter.

Basically I just removed spellcasting, and cthulhu mythos from my skills, and added the extra points to Hide.

I hope this is satisfactory.


On with the show, this is it (Buggs Bunny)

Dallas
 


This evening, I'll take some time study the new sheet and everyone's comments. Dallas, I do scrutinize the character sheets pretty carefully, so don't worry if I come back with a few requested changes; everyone else has already experienced my brand of anal retentiveness :cool:. I haven't had enough time to give the sheet a good, thorough look yet, so I won't comment further until tonight.

And Dallas, thanks for listening to the concerns of our other players. That's a good sign, in my opinion, and certainly bodes well for our campaign in that if everyone adapts a little during our game, and if everyone respectfully listens to the needs of our other players, we're most likely to avoid problems that have plagued other games. Occasionally I've seen roleplaying and stubbornness taken to the extreme. I'll allow roleplaying conflicts to be played out, in game, for a bit of time if they advance the story, but I trust that each of you will accept my decision if I call a halt to an occasional disagreement.

Anyway, I'll get out my red pencil tonight and take a look at Dr. Rucker's stats.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Job (the tortured one).
 

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