Kesh
First Post
The closest thing I know of is Mongoose's Encyclopaedia Arcane: Chaos Magic, which is soon to be replaced by The Quintessential Chaos Mage sourcebook.
Essentially, spells are a combination of an Effect (damage, movement, illusion, etc.), Range, Area of Effect and Duration. Put them together however you want, and make your roll. You either pay in subdual damage, or actual damage, depending on how well you roll. And there's the chance that you'll move down the Path of Chaos, where your body and soul are heavily altered by the chaotic energies, eventually leading to your character's demise.
The original book was good, but a bit limited. There was no summoning, no healing, no planar travel. Hopefully the new book addresses those issues.
{Edited to fix typos.}
Essentially, spells are a combination of an Effect (damage, movement, illusion, etc.), Range, Area of Effect and Duration. Put them together however you want, and make your roll. You either pay in subdual damage, or actual damage, depending on how well you roll. And there's the chance that you'll move down the Path of Chaos, where your body and soul are heavily altered by the chaotic energies, eventually leading to your character's demise.
The original book was good, but a bit limited. There was no summoning, no healing, no planar travel. Hopefully the new book addresses those issues.
{Edited to fix typos.}
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