The WotC site has posted a new d20 Call of Cthulhu page with excerpts, including a magic spell excerpt detailing some sample spells.
As Monte says in his interview: The spell system isn't very D&D-like. There's no "preparing" spells or limitations on how many spells you can cast in a day. Spells just inflict an exacting toll upon you as you cast them, in terms of ability score and Sanity damage. So you can cast as many as you think you can take -- but you might drive yourself insane or wind up in a coma.
For instance, the first sample spell, Black Binding, is just a "flavored" Animate Dead, but it has a cost of 3 Int damage and 1d6 Sanity points. Clutch of Nyogtha causes paralysis and 1d3 damage per round at a cost of 2 Str (+1 Str/round) damage and 1d20 Sanity points. Evil Eye cause bad luck until the next sunrise at a cost of 2 Int damage and 1d4 Sanity points.
This could make a wonderful alternative magic system for pulp-fantasy games or other "low magic" settings. Anyone considering it?
As Monte says in his interview: The spell system isn't very D&D-like. There's no "preparing" spells or limitations on how many spells you can cast in a day. Spells just inflict an exacting toll upon you as you cast them, in terms of ability score and Sanity damage. So you can cast as many as you think you can take -- but you might drive yourself insane or wind up in a coma.
For instance, the first sample spell, Black Binding, is just a "flavored" Animate Dead, but it has a cost of 3 Int damage and 1d6 Sanity points. Clutch of Nyogtha causes paralysis and 1d3 damage per round at a cost of 2 Str (+1 Str/round) damage and 1d20 Sanity points. Evil Eye cause bad luck until the next sunrise at a cost of 2 Int damage and 1d4 Sanity points.
This could make a wonderful alternative magic system for pulp-fantasy games or other "low magic" settings. Anyone considering it?
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