I bought the new D*Md20 book today.
And ... well ...
I knew what I was getting into, anyway. 99% of the useful stuff is reprinted material from the original text ... up to and including the good art. (There are some other pieces of good art in there, and I'm not sure if any of them are new or I'm just not recalling them from D*M stuff I didn't read a thousand times)
The "new" stuff is largely stuff that I'm not going to use. I don't like vancian magic with my D*M (or my Modern in general, but thats another thing). I don't like the good stuff from various traditions in D*M becoming oddly static X/Day Class Abilities for prestige classes.
I'm going to read through the Sandmen stuff a little more (I refuse to bow to the Sand Slave change!), but it seemed good, if a little ... nothing I'd use on the PC end. The Sandmen as traitors to the Etoile just doesn't jive with me. If you're filled to the brim with alien nano machines that control pretty much all aspects of your physiology ...
The Kinori and Mothmen were my top two biggest things I never liked about D*M. And yet ... they still appear in the text, if not in the stats ... which made me go "Hrmmm".
I like my Mothmen obscure phantasms, as opposed to native american fraal with wings.
But, on the good side, the cover kicks butt. And, it seems, has glow in the dark paint!
On the bad side, it's a 25$-sized hardback with a 30$ price tag. So, mostly, I spent 25$ for mostly-reprinted information I already had and 5$ for glow-in-the-dark paint.
Then, on the bright side, I'll be gifting it to my gaming group to keep at The Game Haus ... that way my precious original printing of the Alternity book will never leave my possession!
And, maybe, if it's lying around for others to read they'll get psyched up and I'll get a chance to run more D*M. As it is, I'm the newest member of a very creative gaming group and everybody wants to run SOMETHING, and has been wanting to for a year or more.
--fje