Ranger REG
Explorer
For me, yeah. I don't know about you, though.w_earle_wheeler said:If I have that edition, and the Polyhedron Dark*Matter mini-game, is the new Dark*Matter book worth picking up?
For me, yeah. I don't know about you, though.w_earle_wheeler said:If I have that edition, and the Polyhedron Dark*Matter mini-game, is the new Dark*Matter book worth picking up?
So's Heroes of Battle, Complete Warrior, Complete Adventurer, etc. Welcome to 2006 A.D.HeapThaumaturgist said:On the bad side, it's a 25$-sized hardback with a 30$ price tag.
arscott said:Hermeticism, Diabolism, and Monotheism all have their dedicated prestige classes from the Polyhedron minigame. Voodoo gets quite a bit of love in the new spells section. Shamanism and Enochiansim, though, are left out in the cold.
The Sand Slave has been stripped down to a +0 LA race. You get to choose from a list of special abilites (and can get extra abilites by taking a feat). They look pretty balanced, from what I can see.
The Sasquatch has been stripped down to a +1 LA race (not sure how this compares with the Weren from d20 Future, because my copy of future is in storage with my copy of Urban Arcana). They're large (and have reach) but still have a 5x5 space--don't see why they don't just have powerful build.
The Fraal (and unfortunately they still call them the fraal), are in here as well. They still have the absurdly high bonuses to mental stats, and the absurdly powerful Psi-like abilities. But now they have -4 con instead of -2 con.
The Moreau are in here too, replacing the Kinori and the Mothmen. Given the role that Kinori and Mothmen usually play in Dark•Matter, that doesn't bother me too much, but I wish that they would've but more stuff in the book about moreaus.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.