d20 Eclipse (A First Look)

jdrakeh

Front Range Warlock
Since somebody asked about this and I don't have the time for a proper review just now, I thought that I'd share my first impressions of the product in question (it arrived in the mail this afternoon).

What it Is

Eclipse is a point-buy character gen system for use with any d20 core rule book. It's like HERO for d20, really.

The Good at First Glance

Rather than using XP as a base point pool for character creation as systems like Point Buy Numbers do, Eclipse bases point pool on character Intelligence. This makes much more sense as it doesn't knock the EXP progression out of whack like awarding brand new characters a huge block of XP does.

Rather than simply assigning a price to existing feats, common d20 feats are broken up into broad effects that allow a character to build a theoretically endless array of special abilities from scratch (ala HERO). Effect-based character creation is cool, says I.

Several new magic systems, most of which I haven't had a chance to look at yet but all of which apparently provide Epic support (see below).

3.5 and 3.0 compatible Epic material! New Epic spells, monsters, etc. If you're looking for Epic support, there seems to be more here than in any official 3.5 product.

Campaign worksheets that allow the GM to check off which options in Eclipse he'll be using for the campaign (cuts down on option overload at the table, I imagine).

0-Level characters!

The Bad at First Glance

The conversions of the base D&D classes (near the back of the book) are all presented at 20th level, so creating a low level D&D character requires a bit of backward engineering. Of course, if you're looking for Epic support, this is probably a feature rather than a bug.

The Different

The world creation templates aren't what I thought they would be based on descriptions. They aren't really bad, just different. Specifically they're suggested house rules for different genres (e.g., in Anime game using Eclipse, characters don't die unless they lose all of their HPs as the result of a single attack).

Overall Impression

I look forward to reading it, as it looks like it solves the main gripe that I have with other d20 point-buy systems (the XP wonkiness) and breaks things down into basic effects (again, like HERO). I'm curious to see how well it works in play, though if it lives up to its potential, it should rock.
 

log in or register to remove this ad



I guess I need to back up for a minute. . . two things that I missed on the first look at Eclipse. First, the basic six attributes are randomly generated per standard d20 rules -- they're the only thing in the book that isn't point-buy. Second, there is an entire chapter of high level (e.g, Level 10 - Level 23) spells, which is what gave me the impression that all of the alternate magic systems in Eclipse supported Epic play.
 

jdrakeh said:
New Epic spells, monsters, etc. If you're looking for Epic support, there seems to be more here than in any official 3.5 product.

The Immortal's Handbook series has more Epic material than this (from what I can see of the table of contents over on Lulu), but this line alone makes me interested in the product, to say nothing of everything else mentioned about it here.

I wish there was a PDF of this, but the Distant Horizons Games website seems to be gone, and their storefront over on RPGNow hasn't been updated in quite a while.
 

Alzrius said:
The Immortal's Handbook series has more Epic material than this (from what I can see of the table of contents over on Lulu).

D'oh! I'd forgotten about the Immortal's Handbook :heh:

I wish there was a PDF of this, but the Distant Horizons Games website seems to be gone, and their storefront over on RPGNow hasn't been updated in quite a while.

Yeah, I found it by accident. As I mentioned elsewhere, I've been browsing Lulu for lesser known products lately and stumbled across Eclipse. Next month, I've marked Gareth's Mars for purchase (apparently, they went OGL and made it a self-contained game).
 

Remove ads

Top