cybernetic
Explorer
I've been putting together some ideas for a High Fantasy Martial Arts d20/OGL game that is inspired by films like Storm Riders and The Legend of Zu movies..and somewhat inspired by movies like Swordsman 2 and Crouching Tiger Hidden Dragon. I was just interested in getting some feedback on some of the concepts and ideas I have for it...
First off..
Character Race(s)
While I do have some ideas for some decent non-human PC races, I am leaning more towards having "Human" be the only PC race.
Classes
I think I'm going to go classless with the game. Characters would all get the same amount of skill points each level, modified by their intelligence mod. They would still get feats and ability increases per their character level. All characters would be called "Warriors" in honor of the Zu movies.
For Class skills I'm thinking about putting together packages of skills that a character can pick from during character creation (i.e. Fighter, Sorcerer, Shaman, Ninja, etc..)
Base attack bonus and Saving throw bonuses would be handled a little differently..see below.
Martial Arts
I don't plan on having any specific martial art styles in the game. Styles would be a more individual thing as opposed too a set way that one must follow. Like the movies that my idea takes inspiration from, martial arts will be a universal thing.
In this game, martial arts would be composed of three ideas: Combat Ability, Stances, and Techniques.
Combat Ability
Combat ability is your attack and defense capabilities. In order to fully flesh out my vision, Base Attack Bonus and Armor Class are going to be changed. Base Attack Bonus simply becomes Attack Bonus and Armor Class becomes Defense Bonus.
They will both be dynamic rolls (AC being a static number in normal d20). Would makes all attacks opposed rolls. The attacker rolls his 1d20 + Attack Bonus + Ability Modifier + Misc. Bonuses against the defender's 1d20 + Defense Bonus + Dex Modifier + Misc. Bonuses to see if an attack is successful. IMHO, this represents the combat in a martial arts flick a little better then simply having everyone "Take 10" on Defense. (Even the greatest martial artist can miss a block...its just their Combat Ability usually makes up for it.)
Stances
Stances are the primary key of an individual's personal fighting style. It would take a move action to switch to a stance and each stance would have its own bonues and penalties (i.e. a stance might grant a bonus to damage while penalizing defense)
Stances would be learned much like feats, gaining new ones every so levels. Some stances might even require the character to know one or more other stances as prerequisites.
Techniques
Techniques are the bread and butter of Fantasy Martial Arts. They are the Flaming Dragon Fists, the Hadoukens, and the Spells of the Martial Arts world. Each Stance would have techniques that can only be used in that stance (as each stance cultivates Ki and Elemental Energy in different ways to allow for these effects.). Characters would get a set number of Training Points each level to "purchase" techniques with.
An example Technique would be Fist of Flame (grants all unarmed attacks a +1d6 Fire damage for 1 round per level). This technique would belong to the Fire Stance that draws upon the elemental power of fire when a warrior assumes it.
There would be several types of techniques as well.
Characters would gain Ki points each level just like Hit Points. Ki points are spent to use techniques.
Some Other Random Concepts
Whew....ok...thats it for now
...let me know what you guys think..
First off..
Character Race(s)
While I do have some ideas for some decent non-human PC races, I am leaning more towards having "Human" be the only PC race.
Classes
I think I'm going to go classless with the game. Characters would all get the same amount of skill points each level, modified by their intelligence mod. They would still get feats and ability increases per their character level. All characters would be called "Warriors" in honor of the Zu movies.
For Class skills I'm thinking about putting together packages of skills that a character can pick from during character creation (i.e. Fighter, Sorcerer, Shaman, Ninja, etc..)
Base attack bonus and Saving throw bonuses would be handled a little differently..see below.
Martial Arts
I don't plan on having any specific martial art styles in the game. Styles would be a more individual thing as opposed too a set way that one must follow. Like the movies that my idea takes inspiration from, martial arts will be a universal thing.
In this game, martial arts would be composed of three ideas: Combat Ability, Stances, and Techniques.
Combat Ability
Combat ability is your attack and defense capabilities. In order to fully flesh out my vision, Base Attack Bonus and Armor Class are going to be changed. Base Attack Bonus simply becomes Attack Bonus and Armor Class becomes Defense Bonus.
They will both be dynamic rolls (AC being a static number in normal d20). Would makes all attacks opposed rolls. The attacker rolls his 1d20 + Attack Bonus + Ability Modifier + Misc. Bonuses against the defender's 1d20 + Defense Bonus + Dex Modifier + Misc. Bonuses to see if an attack is successful. IMHO, this represents the combat in a martial arts flick a little better then simply having everyone "Take 10" on Defense. (Even the greatest martial artist can miss a block...its just their Combat Ability usually makes up for it.)
Stances
Stances are the primary key of an individual's personal fighting style. It would take a move action to switch to a stance and each stance would have its own bonues and penalties (i.e. a stance might grant a bonus to damage while penalizing defense)
Stances would be learned much like feats, gaining new ones every so levels. Some stances might even require the character to know one or more other stances as prerequisites.
Techniques
Techniques are the bread and butter of Fantasy Martial Arts. They are the Flaming Dragon Fists, the Hadoukens, and the Spells of the Martial Arts world. Each Stance would have techniques that can only be used in that stance (as each stance cultivates Ki and Elemental Energy in different ways to allow for these effects.). Characters would get a set number of Training Points each level to "purchase" techniques with.
An example Technique would be Fist of Flame (grants all unarmed attacks a +1d6 Fire damage for 1 round per level). This technique would belong to the Fire Stance that draws upon the elemental power of fire when a warrior assumes it.
There would be several types of techniques as well.
- Strike: These are attack techniques. (obviously
) Basically direct damage techniques.
- Defense: These are protections and ward techniques.
- Empowerment: These techniques enhance the character's normal abilities for certain durations. (i.e. improving strength or movement rate for 1 round per level.)
- Alteration: These are techniques that improve and change a characters abilities, stances, and techniques. (i.e. Improved Flame applied to the Fist of Flame from before could grant an additional +1d6 fire damage, a Elemental Resistance 5 could be added to the Fire Stance to give the warrior Fire Resistance 5 when in that stance, and this would also be how a character improves their saving throws.
- Spell: This is kinda the "Misc." technique type. Things that do not really fit with other types would be here. (i.e. divinations, raise dead, illusions..etc.)
Characters would gain Ki points each level just like Hit Points. Ki points are spent to use techniques.
Some Other Random Concepts
- The Jump skill would be changed to allow characters to perform amazing leaps and air battles like in Wuxia films..and would be a class skill for all characters.
- Cleric like characters would be handled by allow characters to select a deity and learn that deities Divine Stance (along with special divine techniques). The divine stance connects the character to the deities essence and allows certain powers.
- Relic Weapons would be unique weapons that are absobed by the character and become a special technique or techniques that they can use in any stance.
- Characters could join clans. Each clan would be lead by a deity. Only a character who has been initiated into a clan is able to be brought back from the dead. The deity of clan reincarnates his experience, abilities, and martial arts into a new body.
- Possible rules from characters becoming Immortals (basically epic levels) and then becoming protectors (or tormentors
) of mankind..kinda like the Warriors of Zu.
Whew....ok...thats it for now
