D20 Future Campaign inspired by Halo

Here's some ideas: Halo 1 featured the Overshield Powerup, that doubled your shields. I haven't seen it in Halo 2 yet. You could also get an invisibility cube, but i haven't seen that for Master Chief in Halo 2 either.

One thing that neither sequel did that i would liked to have seen is a pack to carry more grenades, like up the capacity for 2 more temporarily. Halo 2 went out of their way to create a realistic combat situation without powerup floating around, or medkits to bandage yourself in the middle of combat. I see WHY they did it, and that's fine, i just always like powerups :)

Cool ideas though, converting the vid game into pen and paper.
 

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Vehicles

Here are a couple vehicles I'll be using. Because I'm lazy, I just adapted what I found in D20 Modern and D20 Future. All these things will have different names in the campaign.

[I based this one on the civilian Hummer in D20 Modern. It's not quite the rockin' dune buggy the Halo Warthog is.]

Warthog
Has resilium armor (+6/-2) and twin thunder machine gun. Gives passengers ¾ cover.
Crew: 1; Passengers: 3; Cargo: 1,000 lb.; Init: -1; Maneuver: -3; Top Speed: 140 (14); Defense: 14; Hardness: 7; Hit Points: 38; Size: H.

[Ok, this isn't in Halo, but it's gonna be in my campaign.]

EU2A1 Mendez (APC)
Has resilium armor and 2 twin thunder machine guns. Gives passengers full cover.
Crew: 3; Passengers: 8; Cargo: M; Init: -1; Maneuver: -3; Top Speed: 95 (9); Defense: 12; Hardness: 15; Hit Points: 56; Size: G.

[Kind of a glom of the hover bike and hover car in D20 Future. I thought one plasma cannon and one fuel rod cannon was enough.]

Banshee
Has reactive armor (+8/-2), plasma cannon and a fuel rod cannon. Gives passenger ¾ cover.
Crew: 1; Passengers: 0; Cargo: D; Init: +1; Maneuver: +0; Top Speed: 245 (24); Defense: 16; Hardness: 5; Hit Points: 25; Size: L.

[Oh yeah, you might want the heavy weapon stats too. The twin thunder comes right out of D20 Future. Did you know that, according to the vague rules in that book, the twin thunder does not require Exotic Firearms Proficiency?]

Plasma Cannon
Damage: 2d12; Damage Type: Plasma; Range Increment: 100 ft.; Rate of Fire: A; Magazine: unlimited; Size: Huge; Weight: N/A (always mounted on vehicle).

[I've changed all plasma weapons' damage type from Fire to Plasma. Objects take only half damage from energy attacks--we can't have that. Plasma attacks deal full damage to objects and extra damage to energy shields (per rules mentioned in an earlier post).]

[Anyone think the fuel rod cannon should do more damage? What about it's weight?]

Fuel Rod Cannon
Works like a grenade launcher. Has poor heat sink gadget. Explodes in a 15 ft. radius (Reflex DC 15).
Damage: 4d6; Critical: -; Damage Type: Plasma; Range Increment: 70 ft.; Rate of Fire: S; Magazine: 4 box; Size: Huge; Weight: X.

More to come: Tanks, drop ships, Ghost. Maybe I can figure out a way to stick in the D20 Future hoverboard...
 


I am not sure how to stat the needler. It is a devestating weapon as close range. Hence why the targeting reticle will tell you when it has tracked/locked on. I would consider the +2 to attack. If not something else you might consider is a new gadget for locking on.

As to the reference to the orbital jump. That is in Halo 2.

They have also published 3 reading novels on Halo. I liked two of them. They are intersting and tell the story of the Spartans - the Master Chief. In brief the Master Chief is one of last Spartans alive. Out of 120 only 5 are still alive.

They make some reference to the Helljumpers (ODST - Orbital Deployed Shock Troops) in the novels.

If you have any questions about the novels let me know, I would be glad to help out. Great work I really like the stuff.
 

I just finished the first Halo game on the PC. I really liked it. I think it's the most innovative shooter I've played since Max Payne. The library level with all the flood got kind of repetitive though. And I HATE checkpoint game save systems! Too bad for me, I guess, since console gaming seems to be trouncing PC gaming.

Ok, now that the holidays are over, I need to get off my butt and finish this mini-campaign. Check back in a couple of days for more content.
 

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