Chaldfont
First Post
Ablative Energy Shields
Here's what I'm thinking about for energy shields. The energy shields in D20 Future, while being light on the bookkeeping, are pretty flavorless (they provide DR 5/-). The PCs won't have access to these until the second or third session. They can't be looted (insert some plot device explaining why here).
Ablative Energy Shield Generator
When this energy shield generator is fully charged it provides 30 bonus hit points to its user. Any damage taken by the user is first removed from the generator’s total. Only when the generator’s hit point total is reduced to zero will the user take damage. The shield generator recharges at a rate of 10 points per minute. The shield will not recharge during a minute in which it takes damage. [This gimmick is to reduce the amount of bookkeeping. I don't want to have to remember to add back hit points to every shield every round.]
AES Overcharge Pack
An overcharge pack will charge an ablative energy shield generator to twice its normal hit point total. [I thought about having the extra points drain away at some rate, but that sounds like too much work to deal with.]
[I might make this next one a gadget--it could go either way]
Ammunition, AES Penetrating
This ammunition ignores ablative energy shields and deals damage directly to the protected creature or object.
[Here's a gadget using some of Argo's rules for plasma weapons. All plasma weapons, including grenades gain this gadget.]
Shield Overload
An energy weapon with this gadget deals +1 point of damage per die to ablative energy shields.
Restrictions: Energy weapons only.
Purchase DC Modifier: +X.
Here's what I'm thinking about for energy shields. The energy shields in D20 Future, while being light on the bookkeeping, are pretty flavorless (they provide DR 5/-). The PCs won't have access to these until the second or third session. They can't be looted (insert some plot device explaining why here).
Ablative Energy Shield Generator
When this energy shield generator is fully charged it provides 30 bonus hit points to its user. Any damage taken by the user is first removed from the generator’s total. Only when the generator’s hit point total is reduced to zero will the user take damage. The shield generator recharges at a rate of 10 points per minute. The shield will not recharge during a minute in which it takes damage. [This gimmick is to reduce the amount of bookkeeping. I don't want to have to remember to add back hit points to every shield every round.]
AES Overcharge Pack
An overcharge pack will charge an ablative energy shield generator to twice its normal hit point total. [I thought about having the extra points drain away at some rate, but that sounds like too much work to deal with.]
[I might make this next one a gadget--it could go either way]
Ammunition, AES Penetrating
This ammunition ignores ablative energy shields and deals damage directly to the protected creature or object.
[Here's a gadget using some of Argo's rules for plasma weapons. All plasma weapons, including grenades gain this gadget.]
Shield Overload
An energy weapon with this gadget deals +1 point of damage per die to ablative energy shields.
Restrictions: Energy weapons only.
Purchase DC Modifier: +X.


