Lem Sobieski (CR 2) (1000 XP)Ground Control to Major Tom
Your circuit's dead, there's something wrong
Can you hear me, Major Tom?
Can you hear me, Major Tom?
Can you hear me, Major Tom?
Can you...
[b]Type:[/b] Superheavy [b]Size:[/b] Colossal (-8 size)
[b]Subtype:[/b] Colony ship [b]Tactical Speed:[/b] 3,500 ft. (7 sq.)
[b]Defense:[/b] 7 [b]Length:[/b] 1,500 feet
[b]Flatfooted Defense:[/b] 5 [b]Weight:[/b] 300,000 tons
[b]Autopilot Defense:[/b] 7 [b]Targeting System Bonus:[/b] +3
[b]Hardness:[/b] 20 [b]Crew:[/b] 400 (trained +4)
[b]Hit Dice:[/b] 800d20 (16,000hp) [b]Passenger Capacity:[/b] 1,500
[b]Initiative Modifer:[/b] +4 [b]Cargo Capacity:[/b] 75,000 tons
[b]Pilot's Class Bonus:[/b] +3 [b]Grapple Modifier:[/b] +16
[b]Pilot's Dex Modifier:[/b] +2 [b]Base Purchase DC:[/b] -
[b]Gunner's Attack Bonus:[/b] +2 [b]Restriction:[/b] Restricted (+2)
[b]Attack:[/b]
4 fire-linked CHE missiles -3 ranged (12d12/19-20) and
battery of 5 heavy lasers -4 ranged (8d8/19-20) and
battery of 5 heavy lasers -9 ranged (8d8/19-20) or:
Battery of 5 heavy lasers +2 ranged (8d8/19-20) and
battery of 5 heavy lasers -3 ranged (8d8/19-20)
[b]Attacks of Opportunity:[/b]
Point-defense system +3 ranged (5d12x10)
[b]Engines:[/b] Ion engine (Outdated), thrusters
[b]Armour:[/b] Polymeric
[b]Defense Systems:[/b] Improved Autopilot system, improved damage control (6d10),
magnetic field, particle field, point-defense system, radiation shielding,
repair drones (PL7), self-destruct system
[b]Sensors:[/b] Class III sensor array, targeting system
[b]Communications:[/b] Radio transceiver, laser transceiver
[b]Weapons:[/b]
2 batteries of 5 heavy lasers (range incr. 4,000 ft.)
4 fire-linked CHE missile launchers (20 missiles each)
[b]Grappling Systems:[/b] Grapplers
I like that idea, feel free to use it if you wish.Steve Gorak said:Some ideas that could be developped (pending DM approbation):
- His academic papers could have been the basis for current propulsion systems/theories, so he'd be renowned by techs (he'd take the renown feat). Sort of like Tesla coming back from the past.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.