d20 GAMMA WORLD: excerpts, links, Pure Strain Excitement

Personally, I wouldn't much mind if sentient plants and "humor" went away. What hooked me on this idea is Bruce's previews. Specifically that great sense of "WOW THAT'S COOL!" science fiction science that Bruce (and apparently the entire Trinityverse team) is bringing to this.
 

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RobNJ said:
Personally, I wouldn't much mind if sentient plants and "humor" went away. What hooked me on this idea is Bruce's previews. Specifically that great sense of "WOW THAT'S COOL!" science fiction science that Bruce (and apparently the entire Trinityverse team) is bringing to this.

But, that's not Gamma World! It's there world. I want Gamma World. I don't want to get too ahead of myself before I see the book. It's just that there are plently of sci-fi, post war, heavy science, rpgs already available. GW was different. I have a feeling I'm going to loose this arguement.

Gallo22

edit: Does anyone else feel this way? Maybe I'm just an old school foggy! I'm not saying you others are wrong in what you like. I just know what I like... :cool:
 
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Maybe we shouldn't have this argument before we see the books (for once)!

Yes, Gamma World has been "re-imagined," yes they've traded radioactivity for nanotechnology, but genetic engineering allows for just as much wackiness as old-school atomic mutation, if not more.

Go follow the link in my first post and read the discussion on rpg.net. Bruce has stated several times that he wanted to create a toolbox for you to create your Gamma World, not a book telling you what Gamma World should be.

Use the tools...everything you loved about GW will be there (except the sentient plants), and you can ignore the rest.
 

Gallo22 said:
But, that's not Gamma World! It's there world. I want Gamma World. I don't want to get too ahead of myself before I see the book. It's just that there are plently of sci-fi, post war, heavy science, rpgs already available. GW was different. I have a feeling I'm going to loose this arguement.

Gallo22

edit: Does anyone else feel this way? Maybe I'm just an old school foggy! I'm not saying you others are wrong in what you like. I just know what I like... :cool:

Well, let me comment here...I am 0ld sk00l. Gamma World, First Edition, was maybe the third or fourth RPG I ever played. I ran it regularly, through several different editions...like second and third (the one with the funky colored chart) the best. I did the core rules creatures and campaign advice sections in the upcoming book.

I made sure a large number of the 'classic' creatures were back in, and the ones which aren't in the core rules are, mostly, in the forthcoming critter book. Very few were deliberately dropped. In the core book alone, you have hoops, hoppers, win seen, terls, fen, badders, and many more. The core book focuses overwhelmingly on classical creatures; I only added 2 or 3, to fill some niches I felt needed filling. The "Mutants and Machines" book has the rest of the classic critters and many, many, original creations. (Frankly, the original creations that are in the upcoming monster book are, IMO, stunningly brilliant. It's one of those books where, when I got the draft, I was kicking myself, thinking "I wish I'd thought of that!" It may be the best 'monster book' I've seen, and I had no direct hand in creating it, so I'm not patting myself on the back here. But I digress.) The main difference between this edition and prior editions is that an effort was made to make the world make sense, whilst and at the same time not changing it. Hrm. That's vague. Let me try to be clearer. We wanted (well, I wanted, and I think this was the editorial direction chosen) to make this Gamma World a real, believable place -- while still being Gamma World, not Darwin's world or D20 Aftermath. (I like DW, BTW, this isn't a slight on it!) What we wanted was to say, "OK. There's this world where there's feathered fish and gun-toting bunnies and lion-bat things that eat clothes and shoot laser beams from their eyes. You live in it. This isn't a goofy joke, THIS IS YOUR HOME. It's real, and, to you, it's normal. What's it like to be there? And how did it get this way?"
 

hey! another dev! cool!

Lizard said:
What we wanted was to say, "OK. There's this world where there's feathered fish and gun-toting bunnies and lion-bat things that eat clothes and shoot laser beams from their eyes. You live in it. This isn't a goofy joke, THIS IS YOUR HOME. It's real, and, to you, it's normal. What's it like to be there? And how did it get this way?"

Yessss. Good. I [heart] striving for internal consistency.

P.S. How many of you GW insiders are lurking on the ENWorld boards here? Speak up!
 


Lizard said:
What we wanted was to say, "OK. There's this world where there's feathered fish and gun-toting bunnies and lion-bat things that eat clothes and shoot laser beams from their eyes. You live in it. This isn't a goofy joke, THIS IS YOUR HOME. It's real, and, to you, it's normal. What's it like to be there? And how did it get this way?"

OK Lizard, your giving me hope!! Like I said. I'm keeping an open mind! But from your description I think we are on the same sheet of "radiation" , if you pardon the pun! I was just very disappointed in the Alternity version. i hope I'm not here! I'm very glade you know some of the "old" GW'ers were in on the plans!

Gallo22!! ;) ;) ;) ;) ;)
 

Lizard sums up my design hopes very well.


There is now a Gamma World forum at Sword & Sorcery, and I'm posting some teasers there. But they'll also get reposted at Wolf Spoor, for those who'd rather wait a little bit and get the benefits of well-tuned modern forum software.

Feel free to discuss that stuff here, too, of course.
 
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Tom Cashel said:
Maybe we shouldn't have this argument before we see the books (for once)!

Yes, Gamma World has been "re-imagined," yes they've traded radioactivity for nanotechnology, but genetic engineering allows for just as much wackiness as old-school atomic mutation, if not more.

Go follow the link in my first post and read the discussion on rpg.net. Bruce has stated several times that he wanted to create a toolbox for you to create your Gamma World, not a book telling you what Gamma World should be.

Use the tools...everything you loved about GW will be there (except the sentient plants), and you can ignore the rest.

Yes Tom, you are right in all you say!! I'm just one of those old particular gamers who like tradition and holding on to past adventures!! Please forgive my negative comments. I truely don't mean to be!

Gallo22 :)
 

BruceB said:
Lizard sums up my design hopes very well.


There is now a Gamma World forum at Sword & Sorcery, and I'm posting some teasers there. But they'll also get reposted at Wolf Spoor, for those who'd rather wait a little bit and get the benefits of well-tuned modern forum software.

Feel free to discuss that stuff here, too, of course.

I've got to tell you Bruce, Lizard did a good job in easing my stubborn distress over the new rules! It was a good description and I think I'm finally starting to understand your take on it!

Gallo22

Thanks Lizard!!
 

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