Psion
Adventurer
woodelf said:And if it weren't for Mongoose and Atlas, i'd probably have never given *any* D20 System product a chance.
Ah... would have history been different in Macho Women With Guns d20 was the first product you browsed?

woodelf said:And if it weren't for Mongoose and Atlas, i'd probably have never given *any* D20 System product a chance.
evildmguy said:Thanks for the replies!
Okay, first of all, for my own clarification. Can I say that OGL = d20 but d20 != OGL?
I ask because I thought that CoC was OGL, not d20, the same as Mutants and Masterminds, because both of them had rules on character creation, which isn't allowed under d20. And don't those have different rules?
Second, does DND = d20? If so, where does the SRD fit? I mean, the SRD does list spells, so if DND = d20, doesn't that mean that the spells are d20? Even if they don't have to be included, aren't they a part of it?
barsoomcore said:d20 actually has a pretty small number of rules. Six ability scores, thirty-some-odd skills and the same number of feats. That's not so much. A half-dozen combat actions are described and a bunch of modifiers are offered.
The Gryphon said:Maybe not in the same sense, but every game system has "levels", unless your character stays exactly as it was after initial character generation.
Whether they be direct class levels, a point buy system of advancing skills or powers, gaining blood points, or receiving access to new equipment. Different systems may not have the same leveling proceedure, but they all "level" in some way or another.
Some leveling is just not as obvious as others![]()
SSquirrel said:Pick nits much? Here's my words "Very few companies out there abandon their original systems when they port over to d20"
I must just have no tasteSSquirrel said:Interesting note. Buddy of mine works for White Wolf and he told me that the Dirty Secrets of the Black Hand (which is the book that started the whole Vicissitude as intelligent disease) was basically disavowed a year or so after it was published. I believe (I'll have to ask my friend again for clarification) that the author wrote that book and several others in a direct effort to screw with the storyline due to some disputes. Not sure why it was published if that was the case, but oh well. So the guys who have been in charge of the system for Revised didn't pay any attention to that aspect of the power when doing that edition. DIrty Secrets was a 2nd Ed book.
Now the reason why combat is more complex in 3E than in 2E is that you are able to do SO much more. You had things like modifiers and grapple and such in 2E (sometimes multiple versions of the same basic rules), but you didn't have things like feats. I knew many DMs who you would ask if it were possible to do a Spring Attack kind of move and they would say no. WHen questioned as to why they would state it wasn't in the book. I know, bad DMing.
Agreed. Most of the DMs I knew tho wouldn't allow things like that, so its a bonus from my experience *shrug*woodelf said:On the flipside, if you had a GM that routinely accepted these sorts of maneuvers, codifying them in reserved special abilities will reduce what your character can't do. Much of the stuff that you now need a feat for, in the games i both ran and played in [of AD&D2], anybody could do. Things like splitting your movement, trading off attack for damage or attack for defense, or getting a bonus at point-blank range.
Well, the fact that people will buy a book like Backdrops or Seven Strongholds in preference to a book like City Book VII, when the latter is better content, but the former has a D20 System logo on the cover (and, in the case of Backdrops, there isn't a single game stat in the whole book) supports it. Talk to any game company that's been a round for a while, and they'll tell you that generic supplements don't sell. But repackage the same exact sort of content with D20 System stats, and it sells well enough to encourage more of them.barsoomcore said:It does? How does it do this, exactly? And who is demonstrating belief in this supposed myth, anyway?
We have different definitions of "same" and "different" in this context. IMHO, CoCD20, M&MM, D&D3E, OGL Horror, Grimm, Virtual, Deeds Not Words, and Stargate D20 all use "the same" ruleset. And so do the producers--the whole selling point of D20 System is "you don't need to learn the rules, because you already know them".I mean, d20 supplies all sorts of games with all sorts of very different rulesets -- I would say that the popularity of games such as CoC and M&M suggest that this "myth" carries little weight. Obviously d20 doesn't even suggest that supplements need to have the exact same ruleset, since most of them provide different rulesets.
Look at a broader sample than RPGNow--PDF sales are often skewed: things that'd never sell as hardcopy, or for $20 might sell like hotcakes for $8 as a PDF. Go to the local FLGS, and find out, and i bet that you'll mostly find very clearly D&D-compatible books in the topsellers. And, again, differences of definition: i'd consider D20 Modern and D&D3.5E "perfectly compatible"--i wouldn't even blink at grabbing one bit from one, one from the other, and running a game with no effort needed to merge them.What are the best selling third party d20 products? If the top 10 includes titles that AREN'T perfectly compatible with D&D, I'd say your logic just went south. Well, rpgnow lists "Elements of Magic" and the "d20 Modern Player's Companion" -- neither of which is particularly compatible with D&D (one intending to replace D&D magic and the other not even FOR D&D)
Actually, i'd argue that prior to 1999, it wasn't much of a risk, legally. Which is why there were so many companies doing it (like MGI's Role-Aids line, Judges Guild, and others). While it was far from a sure thing, what legal precedent there was looks to me [a non-lawyer] like it was in favor of the USPTO's circular saying that game rules can't be patented. It was precisely the monetary risk (of being buried under legal fees) that stopped it--specifically TSR successfully killing the Role-Aids line, despite a previous court case that had explicitly established that MGI's use of the AD&D trademark was within trademark usage guidelines, i'd wager.Or, it looks like a way to make the rules of the game very clear to everyone playing. Like you say, the question used to be quite open to debate. Only a publisher willing to take the risk that the courts would go their way would be willing to publish material using existing rules. And even if it WAS legal, there was nothing to stop TSR or WotC from SUING you just to kill you with legal fees.
At least now publishers know that's impossible. Sure, they have to acknowledge that the rules have an owner. And it's obvious from what's happened that making that acknowledgement was worth the legal certainty for most of them, and what's more, it's working out pretty well for them.
Microsoft Windows. Trademark for the term "Windows" is certainly under dispute right now, but the mark was definitely granted in 1995. So your statement is not in fact true.
buzz said:I think you're the only entity reinforcing this myth.You can read the story hour in my .sig to see an example (among many) of someone bringing disparate d20 products together to create a campaign.
Yeah, that worked great for RoleAids. How long ago did they get sued out of existence?
Calico_Jack73 said:Nintendo was an inferior product but they let ANYONE make games for it even if those games were crap pushed out just to stock up the shelves. Sega had a better system but wouldn't let anyone else make games for them.