From gamefaqs.com:Garlak said:Nintendo an inferior product? That is silly. Download a SEGA emulator and a NES one and tell me which one's games look the best.
As for D20: The problem I have with it is simple. It it used as a universal system even though it was clearly designed for high powered fantasy.
It simply is not designed as a universal system.
It does not fit my style of playing in it's basic form.
[1.3] WHAT ARE THE TECHNICAL SPECIFICATIONS OF THE SMS(Sega Master System)?
The following has been reprinted from the rec.games.video FAQ (statistics
by Corey Kirk):
Bits (CPU): 8
Bits (Gx): 8
CPU: Z80
MHz: 3.6
Graphics: 240 x 226
Colors: 52/256
Sprites: 16
Sprite size: 8 x 8
Audio: mono
RAM: ?
The following has been contributed by Matt Kasdorf:
From SMS I packaging:
ROM: 1024K Bits
RAM: 64K Bits
Video RAM: 128K Bits
Colors: 64
Resolution: 256x192 Dots
Screen Scroll: Horizontally, Diagonally, Vertically, Partial
Audio: 3 Sound Generators, Each Four Octaves, 1 White Noise
Characters: 8x8 Pixels, Max 488
Sprites: 8x8 Pixels, Max 256
NES:
Processor : 6502 (using a custom Motorola 6502 class)
Processor speed : 1.79 Mhz
Display : 256x240
Colors : 52
Colors on screen : 16
Max sprites : 64
Max sprites pr. line : 8
Sprites size : 8x8 or 8x16
Picture Scroll : 2 h.v
RAM : 2 kb
Video RAM : 2 kb
Technically speaking the SMS is the far superior product, however, the NES was the more popular for many reasons and ended up winning big and bad. I personally agree that fewer SMS games look better but some in fact do as well they should as the hardware was better.
On the d20 for any but fantasy angle, I think your last line is the most important. I personally feel it works just fine for the other situations you mention, but our experiences are not the same.
Hagen