Henry
Autoexreginated
YEEE-OW! Talk about necromancy! Diablo, raising the Pong unit ain't enough, you cast Raise Thread, too? You don't play around, do you? 
I share these observations, myself (except for the number of people I work with - maybe three have heard of D&D positively, or used to play, but none have the attitude that it is vile or dangerous).
Every time I mention diablerie, I have at least one person to deny that they are a different expression of the concept of levels. However, look at it from this perspective:
If I put two vampires of equal "dots" side-by-side, the one with closer generation to Caine will be the stronger one. (Temporal power notwithstanding - same could be said of a Commoner King versus a low-caste fighter in D&D.)
It may not have the same importance as a D&D levelling up, and a character can get along perfectly fine without committing this crime against his kind, but it is there, and has noticeable game effects.
Same thing with Span in continuum - you choose Span according to the scope of game you want to play, and your group can stay in that Span capability happily for years of gaming, but there's no denying that a Span Three is not only your boss, but light-years ahead of you in range and capability. A Span One can make you miss your plane ride -- a Span Two or three can make you miss your BIRTH.

Seeten said:Its not only popular, its completely mainstream. I dont get funny looks when I ask about it, I get intelligent conversation. Anyone who thinks fantasy gaming isnt mainstream has not been in my corporate job. I work at a huge corporation, and ALL of the managers used to play Everquest, and are currently playing on a RP server on World of Warcraft. I mean seriously.
I am the demographic. And so are you.
I share these observations, myself (except for the number of people I work with - maybe three have heard of D&D positively, or used to play, but none have the attitude that it is vile or dangerous).
FranktheDM said:Its not that unusual for number cruncher players to see diablerie as the equivilant to a level up. it is like a free background point after all.
Every time I mention diablerie, I have at least one person to deny that they are a different expression of the concept of levels. However, look at it from this perspective:
- it's in the rules
- there are concrete results from diablerie, should it occur
- it's a noticeable mechanical difference between different generations of vampires; a vampire will never be as physically powerful as a vampire of a lesser generation
If I put two vampires of equal "dots" side-by-side, the one with closer generation to Caine will be the stronger one. (Temporal power notwithstanding - same could be said of a Commoner King versus a low-caste fighter in D&D.)
It may not have the same importance as a D&D levelling up, and a character can get along perfectly fine without committing this crime against his kind, but it is there, and has noticeable game effects.
Same thing with Span in continuum - you choose Span according to the scope of game you want to play, and your group can stay in that Span capability happily for years of gaming, but there's no denying that a Span Three is not only your boss, but light-years ahead of you in range and capability. A Span One can make you miss your plane ride -- a Span Two or three can make you miss your BIRTH.