Henry
Autoexreginated
Evildmguy,
Whether it's levels or "what generation are you?" it's still a measure of relative power. The higher-gen vampires gain abilities that lower 'get' cannot aspire to, including storage of blood and certain other limits (I don't have the book with me, so the chart is escaping me at the moment), but there were several attributes that generation affected. In that sense, there is a levelling mechanic; instead of XP, it's like a prestige class where killing another vampire is what gives you that power. Vamps know enough to leave a higher-gen vampire alone, because he has not only greater physcial power, but greater influence as well. It's still a "leveling" mechanic, not billed as such, but embedded firmly in the system. (However, I can't help but wonder if the World of Darkness reboot is going to get rid of "generations"...)
All I'm saying is that just because a game has levels defined as such does not mean one HAS to use XP's, the natural progression, etc. to advance in them. A d20 version of Vampire I believe could be built that came very close to capturing the spirit of the original, because there are many mechanics that some people think of as essential to d20, but really aren't.
(Then again, this is also my belief because I do not see the dice pool/number of successes as critical to Vampire's success, and actually strongly dislike the dice pool mechanics of the Storyteller system, as well as those of Shadowrun. The storyline is quite good for Vampire, as it is for Shadowrun, and would port well to most other game systems).
Whether it's levels or "what generation are you?" it's still a measure of relative power. The higher-gen vampires gain abilities that lower 'get' cannot aspire to, including storage of blood and certain other limits (I don't have the book with me, so the chart is escaping me at the moment), but there were several attributes that generation affected. In that sense, there is a levelling mechanic; instead of XP, it's like a prestige class where killing another vampire is what gives you that power. Vamps know enough to leave a higher-gen vampire alone, because he has not only greater physcial power, but greater influence as well. It's still a "leveling" mechanic, not billed as such, but embedded firmly in the system. (However, I can't help but wonder if the World of Darkness reboot is going to get rid of "generations"...)
All I'm saying is that just because a game has levels defined as such does not mean one HAS to use XP's, the natural progression, etc. to advance in them. A d20 version of Vampire I believe could be built that came very close to capturing the spirit of the original, because there are many mechanics that some people think of as essential to d20, but really aren't.
(Then again, this is also my belief because I do not see the dice pool/number of successes as critical to Vampire's success, and actually strongly dislike the dice pool mechanics of the Storyteller system, as well as those of Shadowrun. The storyline is quite good for Vampire, as it is for Shadowrun, and would port well to most other game systems).