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d20 Mini-games?

the right track

I think you're on the right track, Morrus, with ideas like supers and mutant animals (Teenage Mutant Ninja Turtles). They keys for me with a mini-game (or any D&D alternate, for that matter) are 1) that it be based on D&D d20; and 2) that it present just enough changes to enable the setting. A very few new crunchy bits like new classes, skills & feats go a long way to enable a great new bit of fluff like a setting.

For example, the Omega World (OW) mini-game is the best one I've seen. I've got all the ones from Dungeon/Polyhedron and almost all from FFG Horizons. OW really does it right. The new races are mutant variants that are easy to incorporate into the game. The single class is simple. The mutations are basic additions to stats/skills or spell-like abilities. A handful of new skills & feats round out the new character options (really, I think you can count each on one hand!). A couple of combat additions based on existing mechanics, and some new equipment make it complete. The DM goodies are easy monsters, concise setting information, and a handy reference chart for making NPCs. It really is a great little game. This is the pattern a mini-game designer should follow.

The runner-up is Spellslinger from the FFG Horizons line. It adds to the D&D mechanic without supplanting it unnecessarily. It may have a few too many options, but its beauty for me is that I believe I can easily run D&D adventures that I already have with minimal modifications. I really like the idea of feat-based magic, too.

I'll agree with RangerReg's idea for a pirates mini game. Although the genre got great treatment in Skull & Bones, there are just too many changes for my taste. For me, the pirate mini game can be presented as an alternate D&D in 64 pages or less. I'm definitely using less than 1/4 of Skull & Bones' 192 pages.

Thanks to Alzrius for reminding me about Valents Games' mini-Game Magazine. The first one, The Other Side, really did not appeal to me. But the second, The Book of Guilds, looks awesome. From the preview, it looks as if they are following the formula for a great mini-game. The idea of using the NPCs classes from the DMG as a base for the guild classes is inspired.

Just some ideas, Morrus. Hope you can present something along these lines in future issues of the re-christened magazine or as pdfs.
 
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Minigames were my favorite Polyhedron content. I was hoping Dungeon would retain that... but it isn't germane to their core audience.

Favorite published minigames:

Dark Sun
Omega World
Iron Lords of Jupiter

Minigames I'd like to see:

a two part minigame:
the first part is just ninja (Ninja Scroll-esque), the second bolts on some more fantasy samurai/anime content.

Wuxia is cool, might make the 2 part into a three part, but then it isn't a minigame.

Road Warrior / Nuclear Wasteland future (wasteland/Fallout style). Allthough this is close to Omega world, I think it could be different.

Cowboy Bebop style minigame- space cowboys, bounty hunters...

The gun-fu d20 modern minigame- John woo/ Chow Yun Fat action packed...


hmmm. I think I've just remade Shadowfist...

Cyberpunk minigame?

-E

I'll miss the poly minigame. Long live the minigame!!!!!
 

There seem to have been 2 types of minigame - D&D variants/settings/situations (Dark Sun, Spelljammer, Incursion) and games (most of the others). My personal favourite (as I've posted elsewhere) was Pulp Heroes, but many of them were quite decent.

As a supporter of Dungeon from the point this experiment started, I feel somewhat "run out of town" by the potted dungeon crowd, especially since it was increasingly obvious that the Poly readers were subsidising Dungeon for little else in return.

As for "desired" minigames - well I liked being surprised, so I could take the rough with the smooth. Some missed opportunities might have been:
- other graveyard TSR settings/properties, eg Planescape
- settings that missed the cut in the grand Eberron competition
- historical settings - eg ancient Greece, Byzantine empire, ancient Egypt, etc.
- more D20 modern adventures
- "big" fiction properties - eg when D20 Future comes out, Ringworld, Greg Bear's Eon, Cherryh's Downbelow stuff

Having said all of which, there hasn't been enough support for the minigames anyhow, post release. Maybe we're better off trying to persuade eg FantasyFlight or Green Ronin to start magazines since they are both trying to do interesting stuff with non-D&D D20 games.
 


Great idea on the historical games, Shady. Something like a gladiator setting. It could even be expanded from a simple adventure to be free of the arena to a mini-campaign to free all the gladiators (like Spartacus).

Really just about any other historically-based setting would make a great mini-game.
 

Yeah.. that reminds me.. SOME COMPANY needs to make adventures for all of these mini-games. As much as I love the mini-games, it's hard to use them without adventures (and I've said time and again that I don't have time to make my own). Having another company like Goodman Games make modules for the Horizon books would be WONDERFUL...

Just a thought...


Chris
 

thundershot said:
Yeah.. that reminds me.. SOME COMPANY needs to make adventures for all of these mini-games. As much as I love the mini-games, it's hard to use them without adventures (and I've said time and again that I don't have time to make my own). Having another company like Goodman Games make modules for the Horizon books would be WONDERFUL...

Just a thought...


Chris

See, here's the thing

You DON'T really need to buy adventures - all you have to do is take some other d20 adventure and use that.

Any D&D adventure works fine for omega world, iron lords of jupiter, or any of the mini-games heavily grounded in standard D&D.

Mecha crusade poses a bit of a problem, but it's fairly easily solved by taking any non-dungeon D&D adventure and turning encounters with humanoids (or indeed any sufficiently large monster) into encounters with humans in mecha suits.

More or less the same works for any hacking mini-game. Monsters turn into ice constructs etc.

Some of the mini-games are a bit too out there - hijinx is not really very d20 at all, although you can still use any standard D&D mystery plot, just cut out some combats and replace the rest with chases.
 



Out of the ones suggested so far, I'm most interested in a Cowboy Bebop-esque postmodernist sci-fi noir.

Sadly, I never got Dungeon or Poly, so I don't know how their mini-games worked. What did they do? How much space did they have? Et cetera.
 

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