Ruin Explorer
Legend
I think the best thing WotC could do for d20 Modern 2E (or 4E or whatever), is to forget the original d20 Modern entirely. Honestly, compared to other d20 games of a similar nature (Spycraft, for example), it was absolutely terrible. Simplistic, limited, neither realistic-feeling NOR cinematic-feeling, just really an all-round crummy game. I don't care if it has fans, I strongly suspect it sold less copies (and certainly occupied less shelf-space) than it's various d20 cousins.
Then, having forgotten that, they need to sit their designers down with TVtropes.com (or whatever it's called), have a good look through that, then have them watch several dozen awesome action movies, from the original SW series to Die Hard to Pulp Fiction to Hard Boiled to the latest Bond movies, and then construct their game based on the general awesome-ness and deep trope-understanding that they now possess.
What they really need to dump, though, is EVERYTHING in the original d20 Modern. There is literally nothing in the original rule-book worth salvaging. Every single thing was either just bad, or done better by someone else.
Then, having forgotten that, they need to sit their designers down with TVtropes.com (or whatever it's called), have a good look through that, then have them watch several dozen awesome action movies, from the original SW series to Die Hard to Pulp Fiction to Hard Boiled to the latest Bond movies, and then construct their game based on the general awesome-ness and deep trope-understanding that they now possess.
What they really need to dump, though, is EVERYTHING in the original d20 Modern. There is literally nothing in the original rule-book worth salvaging. Every single thing was either just bad, or done better by someone else.