kroh said:Modern adventures are really no harder than others to write. Write the story first with all it's twists and turns and then work the mechanics from there. The very fact that you say that people might not play the ones that you would write means that you write for yourself. If you pour yourself into what you write then you will probably come out with a labor of love. Not everyone will like what you write (I know people that think even the Original Star Wars trilogy was a load of crap written by a hack who couldn't even come up with an original idea). But there will be those that do and they will appreciate your efforts. I like SUPERS, D*M, PSI-campaigns, Space Opera, and fantasy that doesn't rip off JRR Tolkein. That being said, if you wrote a UA setting, I might not give it a second glance...or I might. If it is well written and you grab my attention then you have me as a fan.
Point is...We can't read it if you don't write it.
Regards,
Walt
Agreed. An adventure is an adventure. I think the problem is the OGL and everyone wanting to make money on everything ever written. Write an adventure, shop it around, and if it doesn't go, just put it up for download for free. Making a living from RPGs can't be easy, or we'd all be doing it.
I do remember a time where people freely posted ideas without hording it all for that one shot at being published. I wish it would come back.